Configurable Transmission control Valve bodies

Discussion in 'Ideas and Suggestions' started by CaptainZoll, Jan 11, 2021.

  1. CaptainZoll

    CaptainZoll
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    A major downfall with current drag cars in the game is the lack of manualised automatic transmissions.
    of course, you could give them a PRND1234 layout, but this isn't really appropriate for cars where shifting from 1st to 2nd is crucial.
    I think a good way of getting around this, while adding an extra layer of customisation, is to have the control valve body as a selectable part under the transmission.
    that way, you could have a more short-shifting prone factory setup for larger engines or economy applications, and you could also have full manualising conversions, which overwrite the automaticmodes to PRN1234, without needing an entirely separate transmission.
     
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  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    The CJD Special Tunes mod has valve bodies like this, not sure if they work like you described though, I don't use them
     
  3. Sithhy™

    Sithhy™
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    Time to port the T-Series automatic transmission into the Moonhawk
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    And keep the amount of gears and turn it into a Fast and Furious car
     
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  5. Harkin Gaming

    Harkin Gaming
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    They have manual valve body automatics in the crawlers and offroad racers iirc. A manual valve body is something I've wanted in BeamNG for a while now, just never thought to mention it.
     
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  6. TrackpadUser

    TrackpadUser
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    With the way transmissions are made in jbeam currently, it might actually be doable to add a "valving" part for all automatic transmissions, that just tells the transmission what shift pattern to use.

    There's a line called "automaticModes", which looks like these in the case of the hopper's 4A and race transmissions, respectively:
    "automaticModes":"PRND21",
    "automaticModes":"PRNM",

    That line is just a general "vehicleController" setting (vehicleController is the lua controller that handles the standard driving input stuff), so you could put the previous lines in a separate part and it would very probably still work.

    I'll try it out this evening.

    Edit: For some more suggestions to the devs on that topic, you could probably make those parts "common" parts, have slots for "auto_trans_valving_3A", "auto_trans_valving_4A", etc, with an option for standard valving (PRNDL) or manual valving (PRNM) for each of those slots.
     
    #6 TrackpadUser, Jan 13, 2021
    Last edited: Jan 13, 2021
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    • Agree Agree x 1
  7. DaddelZeit

    DaddelZeit
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    I just tested it and it works.
    No need to do it yourself, here's the file:
    (The transmission is marked as the valvebody one)
     

    Attached Files:

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  8. Ryo13silvia

    Ryo13silvia
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    The Celtia's 2-speed Auto, found in the burnout config, uses the PRNM setup allowing the player to reach wheelspeeds that essentially glitch out jbeam and stop the smoke altogether... just sayin'
     
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