1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

confused on adding mod to pessima

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ScreamingZ1, Jan 1, 2018.

  1. ScreamingZ1

    ScreamingZ1
    Expand Collapse

    Joined:
    Mar 24, 2016
    Messages:
    51
    i trying to at my mods i made for the pessima, mods can be seen here,

    https://www.beamng.com/threads/pessima-forward-facing-turbo-kit.51105/

    i have i have my jbeams and .dae files together, i copied the pessima folder out of the main directory and renamed it, getting it ready to add into documents/beamng/mods once finished.

    my problem is, i am confused at what all needs to be in the new folder to get my mod in game, also i use the original engine.jbeam and then add my mod into the slots somewhere?

    thanks for any help
     
  2. CrazyFlySquid

    CrazyFlySquid
    Expand Collapse

    Joined:
    Mar 5, 2015
    Messages:
    88
    You can put the .dae and other stuff in a folder structure like this: mods/modfolder/vehicles/pessima with the files in the pessima folder. I can sort it out for you if you post the mod files though.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice