Unsolved Converting Skins to Multi-Color

Discussion in 'Mod Support' started by BombBoy4, Oct 20, 2017.

  1. BombBoy4

    BombBoy4
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    Joined:
    May 16, 2015
    Messages:
    1,601
    I'm working on converting some of my configuration pack's skins to use the multi-color system, but I've run into a weird problem.
    upload_2017-10-20_11-55-59.png
    Not only this, but it changes colors from the 3 selections. Here are the files:

    etk800_skin_politie_palette_uv1.dds
    Screenshot390.png

    etk800_skin_politie.dds
    Screenshot392.png

    materials.cs
    Code:
    singleton Material("etk800.skin.politie")
    {
        mapTo = "etk800.skin.politie";
        colorPaletteMap[2] = "vehicles/etk800/etk800_skin_politie_palette_uv1.dds";
        overlayMap[2] = "vehicles/etk800/skins/etk800_skin_politie.dds";
        diffuseMap[2] = "vehicles/etk800/etk800_c.dds";
        specularMap[2] = "vehicles/etk800/etk800_s.dds";
        normalMap[2] = "vehicles/etk800/etk800_n.dds";
        diffuseMap[1] = "vehicles/etk800/etk800_d.dds";
        specularMap[1] = "vehicles/etk800/etk800_s.dds";
        normalMap[1] = "vehicles/etk800/etk800_n.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        normalMap[0] = "vehicles/etk800/etk800_n.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "32";
        pixelSpecular[1] = "1";
        specularPower[2] = "128";
        pixelSpecular[2] = "1";
        specularColor[0] = "1 1 1 1";
        specularColor[1] = "1 1 1 1";
        specularColor[2] = "1 1 1 1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 1";
        diffuseColor[2] = "1 1 1 1";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        instanceDiffuse[2] = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    Thanks for the help :)
    --- Post updated ---
    Nevermind, forgot that the palette skin is in the skins folder, not the etk800 folder.
    Anyways, is there a way to make the colors brighter?
    Screenshot394.png
     
    #1 BombBoy4, Oct 20, 2017
    Last edited: Oct 20, 2017
  2. EcoNadder77

    EcoNadder77
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    Joined:
    May 29, 2017
    Messages:
    1,150
    You can make them brighter by removing their associated dark colored stripes in your
    etk800_skin_politie.dds file.

    (By remove, I mean turn them white)
     
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