Hello guys! I am using that Toyota Corolla Sprinter made back in 2014, and making it better. If you remember, there was only a stock version of it, and the suspension was so soft that it could beat the off road D15 in a rally race. But there is is problem. Here is the car so far. I'v added a wide body, race wheel and of course, some dope tires. If you look in the third picture, the wheels origin is center, like it should be.But this happens every time i test it after i try to fix this problem. only HALF the tires rotate like they dont have origins. Its always the right side, iv tried to set the origin of them like a steering wheel, but that still didn't work. Also, if you look at the steering wheel pic in blender, and what it looks like in the car, when the steering wheel is in game, it looks like i rotated it on the X axis 60 degrees. So there are my problems. Hope you guys can help.
I have a feeling this is a JBEAM error either that or something isn't rotated to default in blender (no experience with it, just a guess). Quite sure the steering wheel thing is a jbeam problem because it's a coded in prop. Check there.
select the tire/wheel in in blender press ctrl+a and select rotation and scale look for this: check the third box also your model's smoothing groups are broken
Saying you know how to use blender, i'll try this first. Plus it will take a lot less time. Im to lazy to do jbeam on a friday
oh yeah and about that edge split thing http://www.beamng.com/threads/how-to-correctly-import-export-official-vehicles-via-blender.14793/