1. Stuck, Having problems with creating your mod? Let us help you: Mod Support

Unsolved Could someone help me with a skin for the burnside wagon

Discussion in 'Mod Support' started by TheShipMaster, Aug 14, 2018.

  1. TheShipMaster

    TheShipMaster
    Expand Collapse

    Joined:
    Apr 15, 2016
    Messages:
    229
    im having trouble getting it in-game the materials and jbeam files are confusing me but i have the DDS files done
    --- Post updated ---
    Well i think the DDS files are done...
     

    Attached Files:

  2. torsion

    torsion
    Expand Collapse

    Joined:
    May 31, 2015
    Messages:
    1,585
    Simple_skin_tutorial A very simple and short picture based tutorial on how to create custom skins
    Introduction_to_skin_system An In depth look at creating skins

    First complete the simple skin tutorial for the Covet. Once you've done that you can graduate to the Burnside. :)
     
  3. TheShipMaster

    TheShipMaster
    Expand Collapse

    Joined:
    Apr 15, 2016
    Messages:
    229
    ok will do
     
  4. .nokau

    .nokau
    Expand Collapse

    Joined:
    Mar 20, 2018
    Messages:
    56
    Hey, sorry for the super late reply, and bumping this thread.

    I'll skip the basics.
    In your jbeam, just make it as a regular skin
    Code:
    {
    "burnside_skin_yourskin": {
        "information":{
            "authors":"Your Name",
            "name":"Your Skin",
            "value":1500,
        }
        "slotType" : "paint_design",
        "globalSkin" : "yourskin",
    }
    }
    inside materials.cs
    normally you only need this
    Code:
    singleton Material("burnside.skin.yourskin")
    {
       mapTo = "burnside.skin.yourskin";
        ...
    };
    but now copy that, paste it below and change "burnside" to "burnside_wagroof"
    Code:
    singleton Material("burnside_wagroof.skin.yourskin")
    {
       mapTo = "burnside_wagroof.skin.yourskin";
        ...
    };
    then, link your textures to these materials' overlayMap and it should be working. "burnside" for the body, "burnside_wagroof" for the roof.
    screenshot_2019-03-07_05-48-44.jpg
    materials.jpg

    It seems that if the model's parts have 2nd UV, as long as the skin name in material.cs is the same as globalSkin value (this example I use "yourskin") they'll show up together.
     
    #4 .nokau, Mar 6, 2019
    Last edited: Mar 6, 2019
  5. TheShipMaster

    TheShipMaster
    Expand Collapse

    Joined:
    Apr 15, 2016
    Messages:
    229
    Thanks!
    --- Post updated ---
    strange my code causes the burnside to not spawn and comes with an error
    --- Post updated ---
    here is the error code
     

    Attached Files:

    • Screenshot_397.png
  6. .nokau

    .nokau
    Expand Collapse

    Joined:
    Mar 20, 2018
    Messages:
    56
    I actually can't make out what the error codes say:p
    but most times it's something to do with jbeam, can you post the codes in your jbeam instead?
     
    #6 .nokau, Mar 7, 2019
    Last edited: Mar 7, 2019
  7. TheShipMaster

    TheShipMaster
    Expand Collapse

    Joined:
    Apr 15, 2016
    Messages:
    229
    Code:
    {
    "burnside_skin_yourskin": {
        "An old model Ambulance based off of old caddilacs":{
            "authors":"TheShipMaster",
            "name":"Ambulance",
            "value":1500,
        }
        "slotType" : "paint_design",
        "globalSkin" : "yourskin",
    }
    --- Post updated ---
    it is probably a stupid mistake
     
  8. DuneWulff

    DuneWulff
    Expand Collapse

    Joined:
    Apr 25, 2016
    Messages:
    935
    Try adding a } at the very end on a new line.
     
  9. TheShipMaster

    TheShipMaster
    Expand Collapse

    Joined:
    Apr 15, 2016
    Messages:
    229
    same error even with
    Code:
    {
    "burnside_skin_yourskin": {
        "An old model Ambulance based off of old caddilacs":{
            "authors":"TheShipMaster",
            "name":"Ambulance",
            "value":1500,
        }
        "slotType" : "paint_design",
        "globalSkin" : "yourskin",
    }
    }
     
  10. .nokau

    .nokau
    Expand Collapse

    Joined:
    Mar 20, 2018
    Messages:
    56
    The "information" part need to be just "information"
     
  11. TheShipMaster

    TheShipMaster
    Expand Collapse

    Joined:
    Apr 15, 2016
    Messages:
    229
    oof it worked now thanks and sorry
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice