If any of you driving game fans played some of the Burnout games you'll definitely remember the game mode called "crash". You were given a vehicle and started from a fixed location and you had to full throttle it into a road with heavy flowing traffic to cause as much damage as possible. The game stopped when the AI traffic stopped mindlessly flowing into the pileup and you were awarded a medal based on how much chaos you'd caused. The scenarios ranged well from heavy highways crammed with traffic to quiet country sides and cliff edges. If you remember this mode well you'll remember how fun and challenging it was and it's been years since anything like this has been implemented into a driving game. In essence the same could be implemented into BeamNG at a later stage: A wide road such a highway. Fixed number of AI controlled vehicles flowing in opposite directions. Player spawns at a fixed point and must drive into the traffic to cause a collision. AI stop driving when they collide. Player awarded points based on degree of carnage caused. And additional features that for a while, remain a longshot: Vehicle explosions when they get crushed. Fuel tanker trucks that explode and cause HUGE damage. All I'm doing is just putting the idea forward as a potential end game (if there will be one) feature. I know the game in its current state is very demanding with multiple vehicles and the maps aren't really big enough. This is a suggestion I have for the very distant future in terms of development. Just an idea, feel free to criticize it.