creating 1997 acura 2.2cl

Discussion in 'Content Creation' started by dominique Hall, Apr 2, 2017.

  1. dominique Hall

    dominique Hall
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    Im dont have any car mod creating experience im interested in learning how to create a 1997 acura 2.2cl mod for beam ng drive. I was checking out the in structions in creating vehicles for beam ng drive it talks about nods and jbeam file i beleave that has to do with the physics of the vehicle thats being created. can someone please help me with learnig how to created cars for beam ng drive
     
  2. aesthetic_tea

    aesthetic_tea
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    First of all,

    Third step: Check your English. Please use proper spelling and grammar. Keep in mind that not every person in the world uses English as their first language, so please try to use correct capitalization, punctuation, paragraphs and spelling. This makes it easier for everyone to read your posts. Do not use profanity even as a joke.

    Second of all, there is a wiki page on that.
     
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  3. dominique Hall

    dominique Hall
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    My grammer and spelling might not be the best but deffentlly did not use any profanity. There not one curse word in my post. im just looking for someone to help me with vehicle creation for beam ng drive im new at the game and im new at mod creation ive been making atempts to create a car for beam ng drive but its really confussing.i even be reading instructions on it and even downloadin the software that is said to be required to created vehicles for the game succh as bleder and notpad.
     
  4. Michaelflat

    Michaelflat
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    ****I strongly recommend Notepad++, makes it easier****

    hang on guys, give the guy a bit of slack, there is no wiki post on the new engine system.
    Here is a small tutorial...
    Access the cars files (Rightclick BeamNG in steam and go properties, then browse game data)
    go content -> vehicles and then find the one that you want to edit.
    Extract that zip, then copy this folder into *Your documents folder*->BeamNG.drive
    go into that folder and delete all files apart from engine.jbeam (or just "engine" since sometimes windows hides extensions)
    (it is not necessary but saves disk space).
    open it up and then find an engine code, then copy and paste it whilst changing some things..

    *"legran_engine_i4_2.5": {*-change that to whatever naming scheme you wish
    *"authors":"BeamNG",* - change that to your author
    *"name":"2.5L I6 Engine",* change that to whatever you want to call your engine...
    *],
    "mainEngine": {
    "torque":[
    ["rpm", "torque"]
    [0, 0],
    [500, 75],
    [1000, 105],
    [2000, 155],
    [3000, 188],
    [3500, 197],
    [4000, 200],
    [5000, 189],
    [6000, 151],
    [7000, 85],
    [7500, 40],
    ],*-RPM on the left, Torque on the Right, find a torque graph of your engine in real life and read off and write them into that.

    *"idleRPM":800,-(Idle Revs -speed at which engine runs with no throttle-)
    "maxRPM":6000, -(Maximum Revs)
    "inertia":0.17,
    "friction":14
    "dynamicFriction":0.022,
    "burnEfficiency":0.33 -(how efficient the engine is -values above 1 get colder during use-)
    "torqueReactionNodes:":["e1l","e2l","e4r"]
    "particulates":0.027 (amount of smoke)
    "energyStorage": "mainTank", (just don't change this)
    "requiredEnergyType":"gasoline",*(don't change this unless you are going to make a new fuel tank)

    *},
    "vehicleController": {
    "clutchLaunchStartRPM":1600,
    "clutchLaunchTargetRPM":2200,
    //**highShiftDown can be overwritten by automatic transmissions**
    "highShiftDownRPM":[0,0,0,2500,2950,3050,3150,3150]
    //**highShiftUp can be overwritten by intake modifications**
    "highShiftUpRPM":5700*-these values need to be modified to shift at correct speed.
     
  5. fufsgfen

    fufsgfen
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  6. Michaelflat

    Michaelflat
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    oh they did update it, what a waste of time i did typing all that out :p
     
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