Solved Creating parts for existing vehicle

Discussion in 'Mod Support' started by CinnamonRolls, Mar 5, 2018.

  1. CinnamonRolls

    CinnamonRolls
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    Joined:
    Feb 23, 2017
    Messages:
    87
    I can't seem to create parts based on the existing vehicle (e.g. Bolide), and I can't seem to find the wiki.
    What I know is that the part is conflicting with the original parts, I don't know which one is the group and the part and it's really bugging me. Any help would be nice
     
  2. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    most probably you need to rename the part names

    "super_part": {
    "information":{
    "authors":"BeamNG",
    "name":"Name foobar",
    }


    Also you can upload you mod here so we can better help you
     
    • Informative Informative x 1
  3. CinnamonRolls

    CinnamonRolls
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    Feb 23, 2017
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    It's not finished (Like at all). As I want to fix this, here it is
     
  4. thomatoes50

    thomatoes50
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    BeamNG Team

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    Jan 31, 2013
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    722
    You must not use the same filenames as the original file of the game!
    The game mount every vanilla file and them the mods. This way mods can 'overwrite' games files.
    You should do this only if it's really needed

    I had to rename all of your jbeam files and move the materials.cs in a different folder.
    In this materials.cs you may only define the materials your mod is using and avoid overwriting the vanilla one's.
     

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  5. CinnamonRolls

    CinnamonRolls
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    Feb 23, 2017
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    87
    Thanks for fixing this! I will learn how to parts from here.
     
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