As part of the Springfield map mod I'm making I'm working on converting the textures to PBR materials so they look better in the game. I'm using Materialize but I can never seem to get them looking right, either a lot of darkness/black seems to get added in the low points on the material or they look very desaturated. Does anyone have any advice on what to tweak to get them looking right? This is the diffuse alone where its much more saturated: Thanks