Unsolved Creating PBR materials that look right

Discussion in 'Mod Support' started by RoRbot, Dec 12, 2023.

  1. RoRbot

    RoRbot
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    Joined:
    Nov 18, 2023
    Messages:
    24
    As part of the Springfield map mod I'm making I'm working on converting the textures to PBR materials so they look better in the game.

    I'm using Materialize but I can never seem to get them looking right, either a lot of darkness/black seems to get added in the low points on the material or they look very desaturated.

    Does anyone have any advice on what to tweak to get them looking right?

    Materialize_tN1AyndZCG.png

    Materialize_4DPhhLJLE6.png

    This is the diffuse alone where its much more saturated:

    Materialize_tLKb2fz9Lq.png

    Thanks
     
    #1 RoRbot, Dec 12, 2023
    Last edited: Dec 13, 2023
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