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Custom key bindings in mods

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Kennethrobinette\, Mar 5, 2022.

  1. Kennethrobinette\

    Kennethrobinette\
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    Joined:
    Dec 21, 2021
    Messages:
    123
    If I make a bunch of custom controller bindings for mod vehicles, then deactivate the mods, then activate the mod again, do these custom bindings that I made previously stay? Or do I have to make them again?
    Asking because this mod I use creates issues that I have to disable it, but otherwise has a lot of features that cant be used on a controller, and I dont want to have to make custom bindings every time I activate and deactivate this mod, because the controller binding menu is very laggy and slow (contrary to the rest of the game)
     
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