EDIT: The issue appears to be associated with a couple of the collada files. Both the Beetle and roundabout files had to be deleted, which corrected the issue. Hello all, I have been creating a map for some time now and recently, the loading time shot through the roof after packing and then unpacking the map. I did try loading it without any excess collada files and textures with barely a noticeable result. The mod size is down to 3.7 GB from 5.2 after getting rid of a bunch of textures and models that I know for sure I will not be using. When packed, it is 1.8GB. The current load time for the map is 2 minutes and 30 seconds. Whereas loading West Coast(1.5GB packed) takes only 16 seconds. What should I keep in mind while making this map in order to keep the loading times down? The file is too big to upload here, but I uploaded the map to my Google Drive https://drive.google.com/file/d/1DEGHBZc4g1csIGJlidSl5HDxp-8eJuj4/view?usp=sharing The map is the one I posted about here https://www.beamng.com/threads/southwestern-utah.73750/