Custom Map Suddenly Crashing on Start

Discussion in 'Content Creation' started by austint30, Feb 12, 2016.

  1. austint30

    austint30
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    Aug 7, 2013
    Messages:
    219
    I made a map based on the real location, Mt. Nebo State Park, Arkansas. It is using assets from East Coast USA. I was working on the map for about 2 weeks. Suddenly, just yesterday, I started BeamNg and loaded my map to work on it some more and it just crashes. I tried again, crashes.

    So pretty much, I just lost 2 weeks worth of map building.

    Before it started crashing on load, it was having crashing issues when I placed a new road. As soon as I created a new road, it crashed. Also, when I place a decal using the default WarningMaterial material, it crashes. So it looks like the WarningMaterial caused the crash. But now its just crashing on start.:mad:

    Somebody PLEASE help me restore my map. I do not want to have to redo it. I'll post my crash logs when I get home.

    EDIT: Whoops I forgot about the crash logs. They are in the attachment.
    --- Post updated ---
    Please help me, it's been about a week or two and nobody has responded. Maybe I should move this thread somewhere where people will notice more?
     

    Attached Files:

    #1 austint30, Feb 21, 2016
    Last edited: Feb 16, 2016
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Hey, sorry for the late reply. Your thread got buried in the forum.
    Had a look at the logs.

    Code:
     69.61601|D|t3dlua.|starting mission: levels/mt_nebo/east_coast_usa.mis
    
    Why the .mis has different name? Make sure the name is the same as the folder first (mt_nebo.mis)
    Also

    Code:
     69.61946|D|t3dlua.map|loading map.json: levels/mt_nebo/map.json
    
    The map.json is referring to inexistent waypoints, as the console is getting spammed with:

    Code:
     69.73825|E|t3dlua.map|p1 not found: wp3
    69.73826|E|t3dlua.map|p1 not found: wp27
    69.73828|E|t3dlua.map|p1 not found: wp83
    69.73829|E|t3dlua.map|p1 not found: wp11
    69.73830|E|t3dlua.map|p1 not found: wp51
    69.73831|E|t3dlua.map|p1 not found: wp7
    69.73832|E|t3dlua.map|p1 not found: wp43
    69.73833|E|t3dlua.map|p1 not found: wp77
    69.73834|E|t3dlua.map|p1 not found: wp50
    69.73835|E|t3dlua.map|p1 not found: wp21
    69.73836|E|t3dlua.map|p1 not found: wp114
    69.73837|E|t3dlua.map|p1 not found: wp25
    69.73838|E|t3dlua.map|p1 not found: wp108
    69.73839|E|t3dlua.map|p1 not found: wp40
    69.73840|E|t3dlua.map|p1 not found: wp47
    69.73841|E|t3dlua.map|p1 not found: wp19
    69.73842|E|t3dlua.map|p1 not found: wp1
    69.73843|E|t3dlua.map|p1 not found: wp81
    69.73844|E|t3dlua.map|p1 not found: wp79
    69.73845|E|t3dlua.map|p1 not found: wp17
    69.73846|E|t3dlua.map|p1 not found: wp53
    69.73847|E|t3dlua.map|p1 not found: wp9
    69.73848|E|t3dlua.map|p1 not found: wp41
    69.73849|E|t3dlua.map|p1 not found: wp5
    
    Please delete the map.json if it has no use at the moment.
    From what it looks like, you are making your map based on ECA.
    Make sure that all the files that are in the first subfolder (levels/mt_nebo) have the same name (.mis | .decals.mis | _preview.png) as the folder
     
    • Like Like x 1
  3. austint30

    austint30
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    Do I have to rename some stuff in CS files if I renamed the things you asked?

    EDIT: I started beamNG after I renamed the things you asked. When I looked in the freeroam section for some reason there were two Mt_Nebo maps. I started the first one and it did exactly what it did before, it crashed. I tried the second one and this one showed an error Failed to create resource (is the file missing?): levels/east_coast_usa.forest. The map loaded with the east coast usa map with no trees.

    Edit2: I'm just going to post the level file if you need it. Also, don't worry that it doesn't have a levels folder in the zip. I know that.

    https://www.mediafire.com/?ybl4th25iv254be
    --- Post updated ---
    Wow, I made this post back in Februrary 12th. I really miss working on my map and I still can't figure out whats going on with my map. Also recently my BeamNG has been crashing on a lot of modded maps, even ones that have been working perfectly fine before.

    I guess I should try reinstalling BeamNG and see if that helps. I'll have to back up all of my mods and the one I'm making, too.
    --- Post updated ---
    Nope, reinstalling still crashes even on most of the modded maps. Also my map still crashes :( I even deleted literally everything in the documents and the core files.
    --- Post updated ---
    Good news. I managed to fix the map "duplicating". Now it's just a single icon in-game. But the map still crashes on load. I got this Crash Report here:
    Start collecting information about the crash...
    [taking_screenshot]
    Taking desktop screenshot
    Creating crash dump file...
    [creating_dump]
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    Finished creating dump.
    [copying_files]
    Copying file C:/Users/Boys/Documents/BeamNG.drive/beamng-dxDiag.txt.
    Error opening file C:/Users/Boys/Documents/BeamNG.drive/beamng-input.log.
    Copying file C:/Users/Boys/Documents/BeamNG.drive/beamng-launcher.log.
    Copying file C:/Users/Boys/Documents/BeamNG.drive/beamng.2.log.
    Copying file C:/Users/Boys/Documents/BeamNG.drive/beamng.3.log.
    Copying file C:/Users/Boys/Documents/BeamNG.drive/beamng.log.
    Error opening file C:/Users/Boys/Documents/BeamNG.drive/cefdev.log.
    Copying file C:/Users/Boys/Documents/BeamNG.drive/cefrenderer.log.
    Copying file C:/Users/Boys/Documents/BeamNG.drive/mods\db.json.
    Copying file C:/Users/Boys/Documents/BeamNG.drive/settings\game-settings.cs.
    Copying file C:/Users/Boys/Documents/BeamNG.drive/settings\game-settings.ini.
    Error opening file C:/Users/Boys/Documents/BeamNG.drive/settings\settings.postfxpreset.cs.
    Copying file C:/Users/Boys/Documents/BeamNG.drive/cache.0.5.3.2\xinputcache.txt.
    Finished copying files.
    [encoding_video]
    Desktop video recording disabled; skipping.
    [confirm_send_report]
     
    #3 austint30, Apr 7, 2016
    Last edited by a moderator: Apr 7, 2016
  4. synsol

    synsol
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    BeamNG Team

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    Hey , sorry about the delay , we take a look atm ;)
     
  5. Nadeox1

    Nadeox1
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    Quote from http://www.beamng.com/threads/announcement-of-mod-support-meeting.23313/page-2#post-347459
    The problem is worse, because as it looks like, you started making a map from an official level without changing any paths or filenames.
    Now you end up with double everything due that, and it's also causing the original map to be broken for the same exact reason.

    What you quoted isn't the crash report, but the log of the 'crash-reporter'.
    The actual crash report contains all the useful info, the log of the 'crash-reported' only the steps the 'crash-reported' is doing to gather all the files needed, and itself doesn't contain any error.

    Synol will be helping you, surely having the the possibility to try the map ourselves surely helps to help you :)
     
  6. synsol

    synsol
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    After a quick look , you forget to rename your .ter file , it's still eastcoastusa.ter should be mt_nebo.ter , and you can also remove the scenario files (prefab) and folder can they won't work on your map and may create errors . I can recommend you to use this great youtube tutorial: http://www.beamng.com/threads/tutor...r-own-map-for-beamng-drive.19598/#post-346300 , it's step by step and great since we update our map creation wiki :)
     
  7. austint30

    austint30
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    I've been messing around with the file names and I've managed to get it to stop crashing, but unfortunately my map is completely broken. It just loads East coast USA. The terrain that I had for Mt nebo disappeared. There was two terrain files, one called theTerrain.ter, its just east coast USA, and another terrain named east_coast_usa which has nothing in it. Just blank terrain

    It looks like I'm going to have to redo my map. I should of saved a ton of backups while building it.
     
  8. Nadeox1

    Nadeox1
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    BeamNG Team

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    Have you followed what synosol said above you?
    Your issue is more likely an easy fix. Is the game is loading the original ECA it's because you left something from the original map somewhere.

    Also, you posted a mediafire link above, which you can use as backup more likely.
     
  9. austint30

    austint30
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    I did do what he said. The thing is, the original mt_nebo terrain seems to have somehow disappeared? Also the mission file just loads East_Coast_USA when it previously loaded my original map. Also the mediafire link is the map after it had that duplication problem.
     
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