Hi evryone, im fresh with making mods. Cant find any info about it. i have a custom bumper and now, how to add it to the part selector without replacing original bumper. PS. Sorry for my english, still learning.
Just making it not replace vanilla stuff is fairly easy I assume you have your unpacked mod folder ready. If not, create a folder in your mods folder called 'unpacked', then a folder called 'dydak_pessima_bumper' or something, it should be unique in there, create a folder called 'vehicles'. In that folder, create a folder that is the intern name of the car you are modding (in this case 'pessima', some cars like the D-Series or Stambecco are named 'pickup' and 'midvan' instead) Now, you have your unpacked folder. Go into the game files using steam for instance (click the cogwheel, then properties, then local files, then click browse at the top). Now a folder called BeamNG.drive should open up. Go into content, then vehicles, open the pessima.zip (not extract!) using winrar or 7zip. Leave the archive open, and go back into that unpacked folder. Copy the pessima_bumper_F.jbeam file from the archive into the folder. Rename it to 'dydak_pessima_bumper_F' or something, unique again. Open it. There are a few things you have to change. Used software: Visual Studio Code. 1: The internal part name, again, unique, you know. 2: This you can leave alone, its the slot the part goes into. 3: This is the mesh that will be used for the part. Enter blender, rename your bumper to something unique, reexport and put the new name of the bumper in blender in there. 4: This is the nodegroup that it uses. If you change it, which you probably should, be sure to rename this a bit lower down to the same thing. Now you can move the node coordinates around too (STRG+N to see nodes ingame, I believe). This should be mostly it. I assume you already knew some of this, but I've just put the full 'tutorial' here, maybe someone else finds it useful. If I made a mistake, please correct me, I am an amateur modder too.