im trying to add the different skin for my supra and im using the overlayMap just like the d series does for the rust texture but this happens For some reason if i replace every texture with the pickup one it all looks good and straight. but the 2nd it has to do with the overlaymap it messes up. Texture itself is white, no transparency at all just like the rusty pickup texture. this is my materials It shows all correctly in blender too any idea what to do? there are no errors related to textures in the consoles either.