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Custom skin wont show up

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by M1LF_STEALER, Jul 13, 2022.

  1. M1LF_STEALER

    M1LF_STEALER
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    Joined:
    May 30, 2022
    Messages:
    10
    Ive made a custom skin and followed tutorials and it will show up in my mods but it wont show in the parts selector
     
  2. JoshD

    JoshD
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    Joined:
    Dec 31, 2020
    Messages:
    1,198
  3. M1LF_STEALER

    M1LF_STEALER
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    Joined:
    May 30, 2022
    Messages:
    10
    Heres the code
     

    Attached Files:

    • code.png
    • code2.png
  4. JoshD

    JoshD
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    Joined:
    Dec 31, 2020
    Messages:
    1,198
    This is the format to use for the materials.json as far as I know.

    Example from the Coupe:
    Code:
    {
      "coupe.skin.SKINNAME" : {
        "name" : "coupe.skin.SKINNAME",
        "mapTo" : "coupe.skin.SKINNAME",
        "class" : "Material",
        "persistentId" : "c033f0bf-31d0-4a1b-9a91-595e8f6f69f6",
        "Stages": [
          {
            "ambientOcclusionMap": "/vehicles/coupe/coupe_main_ao.data.png",
            "baseColorMap": "/vehicles/coupe/coupe_main_b.color.png",
            "metallicMap": "/vehicles/coupe/coupe_main_m.data.png",
            "metallicFactor": 1,
            "roughnessFactor": 1,
            "normalMap": "vehicles/coupe/coupe_main_n.normal.png",
            "roughnessMap": "/vehicles/coupe/coupe_main_r.data.png",
            "useAnisotropic": true
          },
          {
            "ambientOcclusionMap": "/vehicles/coupe/coupe_main_ao.data.png",
            "useAnisotropic": true,
            "diffuseMapUseUV": 1,
            "clearCoatFactor": 1,
            "clearCoatRoughnessFactor":0.02,
            "metallicFactor": 0.6,
            "clearCoatMap": "/vehicles/coupe/coupe_main_cc.data.png",
            "normalMap": "vehicles/coupe/coupe_main_n.normal.png",
            "opacityMap": "/vehicles/coupe/coupe_main_c.data.png",
            "baseColorMap": "vehicles/coupe/SKINNAME/coupe_skin_SKINNAME.dds",
          },
          {},
          {}
        ],
        "activeLayers": 2,
        "dynamicCubemap": true,
        "materialTag0": "beamng",
        "materialTag1": "vehicle",
        "order_simset": 0,
        "version": 1.5
      },
    }
     
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