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Custom Static Object is invisible(ish)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ICECREAM, Nov 2, 2019.

  1. ICECREAM

    ICECREAM
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    Joined:
    Aug 16, 2013
    Messages:
    216
    Im porting a map from Rfactor, I have most of the materials done but im just having troubles with these two. ive been trying to fix this for over 3 hours now, might as well ask for help here. Thanks :) (last image is what the material looks like ingame.

    also, how do I get rid of those "marks" on the terrain?
    HELP.png HELP2.png HELP3.png
    --- Post updated ---
    I figured out the problem. took me long enough haha. I apologize for wasting your guy's valuable time
    --- Post updated ---
    I figured out the problem. took me long enough haha. I apologize for waisting your guys's vauluable time
     
  2. Driv3r1142

    Driv3r1142
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    Feb 15, 2015
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    1,918
    Mind mentioning how you fixed the problem in-case someone experiences this issue in the future? :)
     
  3. ICECREAM

    ICECREAM
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    Aug 16, 2013
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    How I fixed it
    STEP 1: OPEN ADVANCED TAB (MATERIAL EDITOR)
    STEP 2: MAKE SURE THE BOXES CIRCLED ARE UNCHECKED
    STEP 3: RELOAD YOUR MAP.
    HELP.png HELP2.png
     
    • Informative Informative x 1
  4. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

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    Aug 5, 2012
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    Well, the problem is that you had your road material with transparency enabled, so the weird thing you were seeing was actually what's under the roads.
     
  5. ICECREAM

    ICECREAM
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    Aug 16, 2013
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    Yeah I got there after I realized those boxes were ticked haha. Thanks anyways.
     
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