CVT Low Gears

Discussion in 'Ideas and Suggestions' started by SebastianJDM, Sep 3, 2018.

  1. SebastianJDM

    SebastianJDM
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    Joined:
    Apr 9, 2017
    Messages:
    856
    i think the CVT transmissions should allow you to add custom gear ratios, like a normal transmission, that will allow the transmission to hold that gear. for example, if we take
    Code:
    "gearbox": {
            "uiName":"Gearbox",
            "minGearRatio": 0.6,
            "maxGearRatio": 4.0,
            "friction": 8,
            "parkLockTorque":2000,
            "oneWayViscousCoef":2000,
            "gearboxNode:":["tra1"],
        },
        "vehicleController": {
            "automaticModes":"PRNDS",
            "cvtHighRPM":5600,
            "cvtLowRPM":1800,
        },
    
    and add a couple of lines:
    Code:
    "gearbox": {
            "uiName":"Gearbox",
            "gearRatios":[0, 3.49, 1.86,],
            "minGearRatio": 0.6,
            "maxGearRatio": 4.0,
            "friction": 8,
            "parkLockTorque":2000,
            "oneWayViscousCoef":2000,
            "gearboxNode:":["tra1"],
        },
        "vehicleController": {
            "automaticModes":"PRNDS21",
            "cvtHighRPM":5600,
            "cvtLowRPM":1800,
            "useLowGearsInD":false,
            "useLowGearsInS":true,
        },
    
    this would allow you to select first gear (or second gear), which would work similarly to the way it does in a traditional automatic transmission. you can also tell the game whether or not you'd like to use your selected gear(s) in normal drive modes.

    in the above example:
    in D, it acts like a normal CVT.
    in S, it will accelerate through 1st gear until redline, then into 2nd gear, then shift into normal CVT mode after that.

    toyota has opted to add a first gear to it's cvt transmission for added torque from a stand-still.
    --here's a video on it
     
    • Agree Agree x 1
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