i think the CVT transmissions should allow you to add custom gear ratios, like a normal transmission, that will allow the transmission to hold that gear. for example, if we take Code: "gearbox": { "uiName":"Gearbox", "minGearRatio": 0.6, "maxGearRatio": 4.0, "friction": 8, "parkLockTorque":2000, "oneWayViscousCoef":2000, "gearboxNode:":["tra1"], }, "vehicleController": { "automaticModes":"PRNDS", "cvtHighRPM":5600, "cvtLowRPM":1800, }, and add a couple of lines: Code: "gearbox": { "uiName":"Gearbox", "gearRatios":[0, 3.49, 1.86,], "minGearRatio": 0.6, "maxGearRatio": 4.0, "friction": 8, "parkLockTorque":2000, "oneWayViscousCoef":2000, "gearboxNode:":["tra1"], }, "vehicleController": { "automaticModes":"PRNDS21", "cvtHighRPM":5600, "cvtLowRPM":1800, "useLowGearsInD":false, "useLowGearsInS":true, }, this would allow you to select first gear (or second gear), which would work similarly to the way it does in a traditional automatic transmission. you can also tell the game whether or not you'd like to use your selected gear(s) in normal drive modes. in the above example: in D, it acts like a normal CVT. in S, it will accelerate through 1st gear until redline, then into 2nd gear, then shift into normal CVT mode after that. toyota has opted to add a first gear to it's cvt transmission for added torque from a stand-still. --here's a video on it