UPDATE 2: No longer interferes with D15's tailgate. Not the best fix but it works. It also could be slight more tolerant of low FPS, I'm not sure. Try it and see I guess. UPDATE: Skins fixed, thanks to @Inertia and @Nadeox1. You can now have the rusty insurgent vehicle of your dreams. Still breaks the tailgate, so no repo yet. I also corrected the spelling of technical in some places (thanks again to Inertia to pointing that out), including the zip name so you will have to delete the old one. Hi everyone Introducing the D15 Technical, with a mounted .50 cal machine gun. Thought I'd build my machine gun concept into something people can use to actually shoot stuff, rather than have it mounted on a plane which can be a bit tricky to aim. So I made this. Aimed with the mouse, fires with left mouse button. Has 200 rounds in the belt and has an animated recoiling barrel,a reciprocating charging handle and a moving ammo belt. The mesh is nothing special, I just knocked it out in about 30 minutes PROBLEMS WITH THIS MOD - It does not play nice with other D15 mods that have their own input_actions files, and will either break them or not work. - The aiming can be a little difficult, it points roughly where the mouse is in chase and first person cams, but the MG sight cam is messed up because the refnodes are on the truck, not the gun. As far as I know there's nothing I can do about that. -The tracers don't disappear when the bullets hit something. Other than that it works quite well. If it weren't for it breaking the D15 slightly, I would submit it to the repo, but since it does I can't. I probably wont be working any more on this unless there are some really nasty bugs that need fixing, as I have my Me262 to be worrying about. Lastly, feel free to reuse the concept and mechanism on your own mods, but if you wouldn't mind crediting me, that would be nice. Enjoy!