I searched this, but didn't find anything. I am not sure how this would be done, but I wish it could. I am not talking ragdolls, but right now, if you crash the car in a way that you will certainly die, you can still drive (if you didn't snap the drivetrain). So pretty much when you have a fatal crash, you can't do anything but change cameras and look at debugs. No steering, accelerating. Of course, it has to be an on off option. It will be very annoying if it wasn't. What do you think?
maybe a small invisible box in the passenger and driver area. When a beam comes into contact with that box it counts as a death (for instance if the roof caves in too far and clips the box= death). It would be a nice touch I suppose.
To be honest, I don't really like this idea. Almost definitely won't happen anyway unless someone spends the time it would take to make this as a mod.
damage to radiator and stuff like that is already planned (although, (albeit extremely hard) if you land or crash just right, you can kill the engine itself, instead of just the drivetrain)
Glad to see this won't happen. I guess there's no need for further discussion, but while this is a very realistic-oriented game, i'm much more concerned with car deformation than I am with driver safety... In demolition derbies in real life, you can't hit the driver's door because of driver safety. That'd be annoying in BeamNG if you got disqualified anytime you hit the driver's door haha
I think this could be implemented in a different way that's actually useful. Instead of effecting your car's driveability in any way, perhaps just track the g-forces acting on the driver's position, then compare that to some basic metrics about each car; e.g. Force required for fatal front/rear/side impacts. Then you have an idea of whether a particular crash would have killed the driver. You could probably go a step further and track likely injuries (whiplash, broken bones) that could be used to judge if the driver has to regain his wits before driving anymore, but that's less useful in my eyes and harder to implement than just a death value. That value could be used by modders and level-makers to set up some interesting minigames. (maybe iunno) and besides that it would just be fun to see if it's likely you survived a particular accident. This seems relatively easy to implement compared to a full driver body/dummy simulation like people seem to want a lot, but still gets the job done. EDIT: To expand on this thought; The death value could be a probability. Each car could have a g-force curve for calculating survivability of any impact on the car. each direction of impact force having it's own curve, and in the case of a diagonal impact, the max values reached on the 2 curves are used to calculate that probability. In essence, a minor impact will produce a high survivability rating (100-90%), and a massive impact will produce a lower survivability rating (0-10%). I'm not totally sure how you'd handle multiple impacts to calculate the probability of surviving, say, a roll, but at that point you're looking at more work than is necessary.