Decal/Mesh roads twisting when moving points

Discussion in 'Content Creation' started by Inertia, Sep 1, 2016.

  1. Inertia

    Inertia
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    Dec 29, 2015
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    1,692
    I have been having a few problems with mesh roads and decal roads "twisting" while moving points. I am simply dragging them and they twist for seemingly no reason. I am not sure what the issue is but I am finding it quite annoying and it holds up map progress. If anyone knows what the problem is, please say. Thanks :)

    Pic 1: Decal road before moving middle point
    progress32.PNG

    Pic 2: After moving middle point by a small amount
    progress33.PNG
     
  2. Hondune

    Hondune
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    Aug 5, 2012
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    This is not a problem, it is by design. Its a spline based system, it will smoothly bend the road along the points you place.

    The problem here is with how you are placing points, you should only place a few and place them very far apart, not a ton right next to each other. Spline systems are built to make smooth lines without having to place a million points, thats the whole purpose of them, to make it smoother and much faster than you could do entirely by hand :)
     
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  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
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    Also, 'BreakAngle' controls how much the road 'subdivides'. Lower value means smoother curves, but shorter road (if you try to make a long road, it will become invisible after a certain point. That's the limit. Close that road and create a new one)
     
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