Experimental decal road on top of mesh road with notepad++working

Discussion in 'Programming' started by bendervdb06, Jul 21, 2019.

  1. bendervdb06

    bendervdb06
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    Joined:
    May 29, 2014
    Messages:
    152
    1 create your mesh road rename this

    2 create decal road rename this

    3 copy mesh road's location value paste to decals road location value

    4 copy mesh road's rotation value paste to decals road rotation value

    5 save level and quit

    6 Go to :document / beam ng / level / your level name / main / MissionGroup

    / item.level open with notepads++

    7 find the mesh road renamed copy node part

    8 find the decals road renamed overwirte the node part

    9 start beam ng load yours map

    " F11"go to decals road enable ,over object ,improved spline , drivability 1

    save level restart beamng

    test ai
     

    Attached Files:

    • DesktopScreenshot20190721-07132919.png
    • DesktopScreenshot20190721-07302826.png
    • DesktopScreenshot20190721-07304038.png
  2. lion700

    lion700
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    Joined:
    Jul 3, 2021
    Messages:
    10
    i want some help whit notepad++, no one can help me start to 0?
     
    • Like Like x 1
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,061
    Search up any tutorial online, there are hundreds of them, and stop posting in random extremely old threads
     
  4. lion700

    lion700
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    Jul 3, 2021
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    10
  5. bendervdb06

    bendervdb06
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    Joined:
    May 29, 2014
    Messages:
    152
    hello
    here is a video tutorial in two parts
    of my personal method ;
    for the creation of artificial intelligence of the traffic on a road with 3d mesh created with blender;
    this method is practical if you want to create a level
    with a very large area
    the first video
    gives you an example of the tools to use to prepare the path of your AI


    the second video
    gives you an example
    of using NotePad ++ to convert the path of your AI
    a mesh road to a decal road and activate the AI option on your converted mesh road

    --- Post updated ---
    hello
    here is a video tutorial in two parts
    of my personal method ;
    for the creation of artificial intelligence of the traffic on a road with 3d mesh created with blender;
    this method is practical if you want to create a level
    with a very large area
    the first video
    gives you an example of the tools to use to prepare the path of your AI


    the second video
    gives you an example
    of using NotePad ++ to convert the path of your AI
    a mesh road to a decal road and activate the AI option on your converted mesh road


    Translated with www.DeepL.com/Translator (free version)
     
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