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DecalRoad bug in version 0.3.8.3 (Workaround)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by CrashHard, May 17, 2015.

  1. CrashHard

    CrashHard
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    It appears that the decalroads does not work anymore, after a certain length of building the road, it stops rendering and bugs out,
    where it stops rendering it stretches the texture back to the first road point,
    anyone else having this problem and know the solution to what is happening on the road ?

    thanks.
     

    Attached Files:

    • decalroad bug.jpg
    #1 CrashHard, May 17, 2015
    Last edited: May 17, 2015
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    Re: DecalRoad bug in version 0.3.8.3

    Those have a limitation. Just end up that road there and start a new decal road to continue it.
    You can use the fade option to make them for at the end/start.
     
  3. CrashHard

    CrashHard
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    Re: DecalRoad bug in version 0.3.8.3

    Hey there and thank you for your prompt reply :) Do you mean that I start a new road that is not connected to the previous one?
    I was a afraid that it was what I had to do, but hoped it was a different solution to the problem. how does the fade option work by the way?
     
  4. Nadeox1

    Nadeox1
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    Re: DecalRoad bug in version 0.3.8.3

    You can do that.

    The fade option is in the various options of the decal roads

    You have to put 2 numbers (ex. 20 20).
    Thr first is the fading at start, the second is the fading at the end.
     
  5. CrashHard

    CrashHard
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    Re: DecalRoad bug in version 0.3.8.3

    Thank you buddy, I will give that a try :D but for now i just placed the two meeting point really close together, I can`t even see where they meet :) thanks for all you help, and really like your videos on youtube Nadeox1 :D
     

    Attached Files:

    • decalroad bugfix.jpg
  6. Aboroath

    Aboroath
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    Re: DecalRoad bug in version 0.3.8.3

    I had this issue as well and figured the decal roads had a spline limit or something. I just deleted splines until it stopped and then made a new road.
    Thanks for your input Nadeox, I was unaware of the fade settings.
     
  7. CrashHard

    CrashHard
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    Re: DecalRoad bug in version 0.3.8.3

    Yes in deed, it seems that way, after some testing :) But now we know the solution, so i am happy as can be :D
     
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