WIP Beta released DeClasse Asea [GTA V]

Discussion in 'Land' started by skiper, Jul 25, 2014.

  1. skiper

    skiper
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    [Work in progress] DeClasse Asea - my first model to accurately convert for BeamNG Drive!

    Work on the creation of a full-fledged model.

    Will be available in version 1.0:

    1) Fixed jbeam
    2) Tune
    3) New skin
    4) New texture
    5) GTA V original wheels


    BETA TEST:

    0.9 - Beta released - READY FOR ​DOWNLOADING!

    1.0 - Released.


    Author 3D model - Rockstar Games from Grand Theft Auto V.

    Jbeam from Gavril Grand Marshal - as the basis, redone Karinis, Nikita Kozlov, Skiper and Ilya Higuti .


    Thanks for help, Ilya Higuti ​!




    Design:
    [TABLE="class: infobox bordered vcard, width: 23"]
    [TR]
    [TH="align: center"]Vehicle type[/TH]
    [TD]Civilian car[/TD]
    [/TR]
    [/TABLE]
    [TABLE="class: infobox bordered vcard, width: 23"]
    [TR]
    [TH="align: center"]Body style[/TH]
    [TD]4-door sedan[/TD]
    [/TR]
    [TR]
    [TH="align: center"]Capacity[/TH]
    [TD]4 (driver and 3 passengers)[/TD]
    [/TR]
    [TR]
    [TH="align: center"]Appearance(s)[/TH]
    [TD]Grand Theft Auto V
    Grand Theft Auto Online
    [/TD]
    [/TR]
    [TR]
    [TH="align: center"]Manufacturer[/TH]
    [TD]Declasse[/TD]
    [/TR]
    [/TABLE]


    Overview

    [TABLE="class: wikitable"]
    [TR="bgcolor: #6E7AFF"]
    [TD]Acceleration(0 - 60mph / 0 - 100km/h)
    [/TD]
    [TD]Top Speed(mph / kph)
    [/TD]
    [TD]Engine[/TD]
    [TD]Drivetrain[/TD]
    [TD]Gears[/TD]
    [TD]Mass(Kg)
    [/TD]
    [/TR]
    [TR="bgcolor: #979797"]
    [TD]n/a[/TD]
    [TD]n/a[/TD]
    [TD]1.4L I4[/TD]
    [TD]FWD[/TD]
    [TD]4-speed auto[/TD]
    [TD]n/a[/TD]
    [/TR]
    [/TABLE]
    Information and Features: http://gta.wikia.com/Asea



    List: (done // not done)

    Textures - 50/50 %

    Normal map - 100 %

    1) 3d model.
    2) ​Jbeam, hood, trunk,fender.
    3) Suspension, engine, brakes, exhaust, steer, front bumper.
    4) Wheel.
    5) Rear bumper.
    6) Doors.
    7) Front suspension -
    incorrect work, fix in 1.0 version.



    Screenshots:
    1.png screenshot_00033.png

    screenshot_00031.jpg View attachment 36162 screenshot_00040.jpg
    Thanks!
     

    Attached Files:

    #1 skiper, Jul 25, 2014
    Last edited: Aug 8, 2014
    • Like Like x 2
  2. RedBolide

    RedBolide
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    Looks pretty nice so far. Keep it up! :D
     
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  3. D7er5eer

    D7er5eer
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    The car already looks finished.
    Anyway, it looks good so far.:D
     
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  4. WrongBrothers

    WrongBrothers
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    Looks to me like the engine bay could do with a more detailed texture, but it looks pretty good.
     
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  5. msurf15

    msurf15
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    looks real nice
     
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  6. VeyronEB

    VeyronEB
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    "Accurately"

    The grand marshal jbeam. The most unsuited, unrealistic jbeam you could have chosen for this car.
     
    #6 VeyronEB, Jul 25, 2014
    Last edited: Jul 25, 2014
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  7. BBQ

    BBQ
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    Agreed, could've used the Covet jbeam instead.
     
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  8. schumacher

    schumacher
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    wow, that looks fantastic... :D
     
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  9. metalmuncher

    metalmuncher
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    Really? Suspension and drivetrain modifications to the GM or adding new sets of doors and redoing the rear end of the covet? I know which one I'd rather do.
     
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  10. VeyronEB

    VeyronEB
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    Yea point is if this lives up to every other conversion done by this guy and with other Russian mods it'll be a badly streched out jbeam with no weight or suspension changes what so ever...
     
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  11. Arioh

    Arioh
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    Its about how body will be behave in crash, GM inst unibody car, like Asea, so it deforms differently, and thus not best choice
     
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  12. metalmuncher

    metalmuncher
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    I'm pretty sure jbeam on the GM is unibody, just the visual mesh is BoF, hence why you can't strip the GM down to the frame like the moonhawk and the d15. And I'm sure they at least do some suspension and weight tuning, right? idk, I've never used one of these GTA ports. :\
     
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  13. VeyronEB

    VeyronEB
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    Yeah I think you're right about the marshal jbeam. And from what ive heard none of these converts have ever had suspension tuning or weight. Heck they use a D-15 jbeam for a deuce M35 convert :l
     
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  14. GingerPunk603

    GingerPunk603
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    From the outside, it almost looks better than the one in GTA 5 lol. Will it have the same stupid-looking stickerbomb parts that it has in GTA?
     
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  15. Arioh

    Arioh
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    Blista is actually very good port.
    Still GM is tougher than any covet based car (unibody) and it one of first cars that was maded, so i think thats why it body cant be separated from frame.
    I myself prefer if that car used corresponding j-beams, i tired of indestructible small cars maded on gm j-beams
     
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  16. SixSixSevenSeven

    SixSixSevenSeven
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    Ilya's other GTA ports are pretty damn good. Nadeox's is aswell but he chose a vehicle roughly matching source jbeam so not much to go wrong. Skiper did the old lotus. Wasn't perfect on the weight front (1800kg) and had no col-tris for some weird reason, very well fitted JBeam though.

    This one, may well come out alright in the end.
     
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  17. Commando11

    Commando11
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    Can we please stop with the GM jbeam nonsense? Wait for a (beta)release first then start crying if you must.
    This car looks really good, i can't wait to try it out.:D
     
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  18. VeyronEB

    VeyronEB
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    Did you even read the first post? Its based on a marshal jbeam which is based of a gm/ford chassis in reality. And if your waiting for a beta by skiper its going to be a crap convert. Pretty much guaranteed.
     
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  19. ErikSW

    ErikSW
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    Who cares what the base jbeam is? Yes I agree there may be a better choice then GM, but wait until released before judging.
     
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  20. Mythbuster

    Mythbuster
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    Just gonna say this in advance: Make your textures dds. Will increase the framerate by A LOT, since pngs aren't compressed.
     
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