Solved Decorating a level with "inert" official vehicles : still need to copy dds files ?

Discussion in 'Mod Support' started by DePains, Dec 28, 2017.

  1. DePains

    DePains
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    Nov 27, 2017
    Messages:
    105
    Hello,

    I'm finishing the map I'm working on, and I wanted to add inert vehicles to decorate it, say 5/6 models. So I added the .dae model file of the vehicle (caravan.dae from content/vehicles/caravan/ for example) in a folder of my mod, created a material.cs file with the materials needed (checking through the object editor) and copied all the dds files for texturing.
    I quickly arrived at an over 400 Mo folder. I would not be able to reduce it further than 200Mo I think. Considering they are included in the game, could I copy only the dea file and point the material.cs file to the original folder ?
     
  2. thomatoes50

    thomatoes50
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    BeamNG Team

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    Jan 31, 2013
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    You just need to define anywhere the materials from the caravan,
    Just copy the materials.cs to a subfolder in your map, it will be parsed and you should get the material.

    Have you modified the .dae to make LOD ? it is advised if you want to used multiple times.
     
  3. DePains

    DePains
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    Nov 27, 2017
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    105
    Thank you for your answer !
    That's what I've done, just wanted to check with you if it was OK.

    And I have not made LODs yet, I wanted to do that last. But thanks for the reminder.
     
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