DuneWulff submitted a new resource: Deep Earth - A Subterranean Map - An Expansive Cave System Read more about this resource...
I really couldn't say, I have an average-level laptop and I didn't have any problems with the map. The only thing is that there is no terrain block, so as a replacement there is a ton of static objects.
"all roads are mesh roads and cannot support AI" yeah they can - you just have to use waypoints. waypoints are contained in map.json which is next to your mission file and previews in your main level's root folder.
Alright alright, my sincerest apologies. :| I'm not quite that concerned with AI vehicles on the map yet, I'd like to finish the roads in the first place. What
That may be true but ideally the responses should be relevant to the topic posted at the top. Not asking another modder if they have "new track modeks" on a post about a cave map. And you're rather rude in response, nonetheless. :|
Alright tonight I'm going to work on the spiking portions of the roads and see if I can get them to be... not spiky. Idk why BeamNG does that to some things. I'm also going to fiddle with the collisions of the minecarts, see if I can get them to be simpler. Also going to work on new area. Update may come out tonight or tomorrow, idk. --- Post updated --- Okay, I've tweaked some parts of the main road so there's less bouncing. I (hopefully) fixed the tire popping roads. Minecarts still need a little attention, will do tomorrow. Also, I've finished the hidden area The Great Terrarium Chamber
DuneWulff updated Deep Earth - A Subterranean Map with a new update entry: The Great Terrarium Update Read the rest of this update entry...
DuneWulff updated Deep Earth - A Subterranean Map with a new update entry: The Update That Almost Wasn't Read the rest of this update entry...
Where is it? I can't find it. Since I got Deep Earth it's probably my most played map!! Keep up the amazing work!
DuneWulff updated Deep Earth - A Subterranean Map with a new update entry: Now Featuring New Custom Vehicles! Read the rest of this update entry...