Outdated Desert Crashsite

Discussion in 'Terrains, Levels, Maps' started by Ghost187, May 19, 2014.

  1. Ghost187

    Ghost187
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    Crash site

    a planecrash site set in a small Desert with some mid to high sand dunes and a lot of nothingness.


    my 2nd map, i hope you´ll have some fun with it

    -Ghost



    Orig. Plane Model by JasonOwen

    Ps:
    in the "art" folder of the map i left "Markers", (discount flaglike things without collisions, i made) with you can set up your own "racetrack" or just mark some sweet spots,;)
    see last pic
     

    Attached Files:

    #1 Ghost187, May 19, 2014
    Last edited by a moderator: Oct 21, 2015
    • Like Like x 1
  2. LukeReed

    LukeReed
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    Re: Desert Chrashsite

    Cool, I'm all into the dunes, reminds me of Pismo or Glamis. ;)
     
  3. Narwhal

    Narwhal
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    Re: Desert Chrashsite

    yay! thank you! downloading know
     
  4. Smeowkey

    Smeowkey
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    Re: Desert Chrashsite

    You should slap on some MH370 textures on this plane.
     
  5. Ghost187

    Ghost187
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    spelled "Crashsite" wrong in the Levelinfo...:( please remove the "h" if you bother.
     
  6. ultranew_b

    ultranew_b
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    Looks beautiful !! Nice work man !
     
  7. Bisofication

    Bisofication
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    (imported from here)
    It fits perfectly ! :)
     
  8. Ghost187

    Ghost187
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    some nice reflections...:cool:



    cubemap located in GhostsDesert/art/skies/BNG_Sky_03;)
     
    #8 Ghost187, May 19, 2014
    Last edited by a moderator: Oct 21, 2015
  9. Miura

    Miura
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    It should have a cubemap named "BNG_Sky_02_cubemap" since most vehicles use that for reflections. I made a copy of the _03 cubemap material and renamed it to _02, that works.

    Map looks great, though I would have preferred larger map size, even if it was less detailed.
     
  10. Ghost187

    Ghost187
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    ah, now you have it on every other vehicle and on every other map until you switch it back... (and on worst case a desert horizon on non-desert maps)
    ;)this is purely experimental, since its impossible to avoid setting the fitting ref.cubemap up manually for a map bevor playin.:(

    as long as there are no dynamic reflections for materials, they should redo the current system to load the ref.cubemap FROM THE MAP YOURE PLAYIN instead of a permanent one from a core folder.
     
  11. Miura

    Miura
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    No, it does load the cubemap from the level's folder if there is a "BNG_Sky_02_cubemap". But I agree, the system could be better. I don't think it's currently possible to change the reflection cubemap if there's more than one weather version of the map, without duplicating the whole map folder.
     
  12. Ghost187

    Ghost187
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    ok, didnt know that :eek:
     
  13. PladStatic99

    PladStatic99
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    Nice! roughly how big is this map in dimensions?
     
  14. Ghost187

    Ghost187
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    baseTexSize: 1024 x 1024

    squareSize: 1 (meters i guess:confused: if so then->) 0.6362841 miles squared
     
  15. BlueScreen

    BlueScreen
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    Nice map, it could use a little depth on the sand to make the cars sink in a bit.
     
  16. Ghost187

    Ghost187
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    i tried that but couldnt get it to work:( its still in the map folder though... IF ANYONE CAN HELP ? FEEL FREE TO DO SO:D
     
  17. BlueScreen

    BlueScreen
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    The file needs to be an 8-bit Greyscale PNG, same dimensions as your map and must be named [yourmap].ter.depth.png
     
  18. Ghost187

    Ghost187
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    thanks, but i know...

    I made it in PS, Grayscale 8Bit but the console says "current depth map image format is RGsomewhat":confused:
    it has the same Dimensions as the map, console says "depth image map must be 1024x1024 - the current depth image map is 1024x1024" :confused::confused::confused: ...so yeah.

    best would be if someone would take a look at it, to see what i did wrong... as said its in the map folder.

    edit:

    furthermore it tries to load the d.map from "Levels/menu/menu" ??? whats up with that ?
     
    #18 Ghost187, May 20, 2014
    Last edited: May 20, 2014
  19. pulley999

    pulley999
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    Quite a nice map, but it feels a bit small. This isn't helped by how convincing your skybox is. I've accidentally shot off the side a few times because I thought the skybox was more terrain, but that isn't a bad thing!
     
  20. Raylovescars

    Raylovescars
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