WIP Beta released Desert Trails 0.2

Desert Trails from Rigs of Rods with a twist...

  1. RedRoosterFarm

    RedRoosterFarm
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    197
  2. xXxdRAk3B0t77xXx

    xXxdRAk3B0t77xXx
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    Mar 15, 2015
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    This map has been really fun so far! It's Very FPS friendly, which is good - my computer is literally a birthday present from my Uncle :oops:! (I'm aware it's from RoR, but I barely knew what the difference between wheels and tires were when RoR was a thing!) :p One thing though - the skin is a little bright - I'd use a darker shade of blue.
     
  3. 88c900t

    88c900t
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    OP-

    First of all, great job on the map.

    The Scenarios are fun, but something is bugging me to no end: I like to test a large variety of cars on different (especially durability and off road centered) scenarios. And all the way through checkpoint 26, the course is actually very doable in just about any car- albeit with terrain that tests the vehicle and my skills. But the extremely deep valley after # 27 which has a boulder strewn water crossing is impassible in anything without a lift and 33 inch tires. Without the boulders, it may be passable but the hills on each side are pretty much too steep for anything 2wd.
    I'm wondering if you would consider moving checkpoint # 27 back a bit which should make it possible to bypass the valley in a less capable vehicle.

    Any feedback is appreciated, and I'd love to be able to finish the entire scenario like I can the first 2/3rds of the course.
     
  4. gigawert

    gigawert
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    Nice! And... Is this the twist?

    If you played RoR, you know what is blocked there. o_O
     
  5. RedRoosterFarm

    RedRoosterFarm
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    Lol... Not quite... The RoR version does not have some of the BeamNG props/trees...
     
  6. j2305432

    j2305432
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    I like the garage in the spawn area
     
  7. Ytrewq

    Ytrewq
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    A part of this wooden ramp lacks textures (just informing you; even if you are not going to fix it, the map is great!).
     

    Attached Files:

    • screenshot_00018.png
  8. RedRoosterFarm

    RedRoosterFarm
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    I should really have fixed that and finished this map before I started work on a new one...

    Thanks for the bug report!
     
  9. fionafhil 2

    fionafhil 2
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    This looks like a really cool map, (BTW the music you used in the trailer is really good)
     
  10. fatfreeman

    fatfreeman
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    Aug 22, 2018
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    looks like the latest update broke your roamer. no driveline. cant move in secerio
     
  11. RedRoosterFarm

    RedRoosterFarm
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    Currently working on getting this map to use the updated file formats (on account of this using the 3 year old and now slightly broken format). Also I stumbled on a new blender plugin from RoR for importing (and exporting) mesh (ogre) files. Which in turn meant that converting a mesh from RoR to take a few minutes vs the old way with 3-5 different programs and multiple versions of blender and taking a few hours per model.

    Anyways, here is a sneak peak of whats to come...
    upload_2019-7-28_1-1-3.png
     
    • Like Like x 3
  12. Driv3r1142

    Driv3r1142
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    This was one of my favorite Rigs of Rods maps, I had countless hours just exploring and testing out various vehicles and just having fun.
    It's nice to see you working on this version again :)
     
    • Informative Informative x 1
  13. RedRoosterFarm

    RedRoosterFarm
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    • Like Like x 2
  14. bob.blunderton

    bob.blunderton
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    Nice! You @RedRoosterFarm have rusted-out junkers in your map. I 'totally' need these for a junkyard in my city map. Will 100% give credit where due.
    Let me know if you'll have issue with me using these (and re-texturing a few of them). I will put you on the beta list.
     
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