Unfortunately they won't be available as individual DAEs, this map relies heavily on combined meshes to keep performance acceptable. In addition, a lot of the railing and column elements are placed as forest items, also for performance reasons.
Ok, maybe I'll be able to separate them using Sketchup. And I thought that the bigger a mesh is the worse the performance? You did say
The new screenshots look beautiful! Also, too bad the text on the highway sign is just small enough to be unreadable
On this highway Jeremy Clarkson would say "Speeeeeeeed and powerrrrrr!!!". And here: "Tokyo Drift Mode engaged".
I am honestly so hyped for WCUSA. The map looks so huge and it seems like the possibilities are endless with that map.
DID *HEAVY BREATH* SOMEONE *HEAVY BREATH* PUT *HEAVY BREATH* A RACE TRACK IN WCUSA?? *FANGIRL SCREAMS*
Yeah, this^ vid is almost 1 year old and it was already in nice state. Aint it obvious anyway? Look from OT:
Yep, I am 100% convinced that my current computer will not let me play this map. I'll have to wait until I get a more powerful system, which is not going to be anytime soon.
We've been over this before. Once again, here is the official statement on how the map affects computers:
Looking at all the Italy screens, they really remind me of Ancient Ruins/Wine Country, Calypso Coast and Mediterranean Paradise from NFS HP2.
I think I remember them saying that its gonna be the same size as ECUSA. but as @gigawert said the whole map looks packed with lots of detail.