The GUI is a planned feature. Before that they were using the standard T3D Gui, which isn't the best for many reasons. The new GUI gives the user a tad more customization and apps. Plus, it was done from a group apart, so it didn't really slowed down the work on the main game. Of course, the GUI requires things to be coded just for it, and until that aren't done, it won't work as intended. Why the GUI? Many people had problems with the old GUI already (Part selector too small, etc). It was a 50-50: Fix the old one that had to be gone in a few months or start working on the new one already. The races basics are already there, but aren't active. I recall seeing the messages of me passing the checkpoints while driving around Hirochi Raceway in the console. I don't know why it isn't out yet, but they surely have a reason for that Those weren't meant to be released. People started complainig because no new content and thread like this. So the devs decided to made the experimental branch public. You can't complain on this. The experimental branch is meant to be broken. It is called experimental for a reason. But hey, the 2 maps are nearly being done, and the Sunburst is in the final stages of development. Unsure about the T75. Nobody lied here. It's more a lack of communication/posts on the devblog. But I know that lot of work is going in background. They are not sitting there letting time passing by. Experimental. That is the version the devs have and on which they work on. They add things, check if it's playable or stable and when they decide to, they release it STILL under the experimental branch. How can they release an experimental version without the new GUI if that version is mainly based on that. They would have to create another branch for that? If you are not happy with having a semi-broken game right now, you can go back to the stable release and wait until the new features are fully working and done to be called stable. This game is different from the others. There is a major work involved in things like the physics core or etc. It's not easy to estimate the amount of time needed to make something work or etc. I can talk from my point of view. The standard is more "We are working on things. We don't know when they will be ready but we will make them public as soon we get something playable (Regarding the Experimental branch). Also, I feel like this is turning into an argue. Please not, I'm trying to explain things as I see them from my point of view. No hate or crap. Dammit, I spent 20 minutes writing all this
Very well said, I think I can speak for most when I say that I would rather have a working, fully or at least close to fully finished physics engine and features before they start on fully making the game and game-like aspects that will bring in the career and maybe some of the bugs and fixes will be harder to fix later on in development.
You obviously don't get what Early access is, because it doesn't mean everything will be perfect. It means you are getting early admission to use this software, and it doesn't get you a game, per se, by what you seem to think. I'd love to get new game modes and lots of new features that I can see from just playing, but I would also love for these features to be well-supported and working. (this is a reenactment of what I wouldn't want to happen, and it does not have anything to do with the current development process, nor should it be perceived as such.) I don't want a career mode that only has 6 vehicles and all of the opponents are buggy AIs that can't turn correctly and just chase each other into a wall. I want to be able to maneuver my own car around a corner and not slide around because the tire model was not prioritized to be optimized before the career mode was developed. I would love to have actual races and have my PC handle the other 7 opponents I would have to face, and not have a point-and-click adventure game where I have to drive and hope I didn't already crash into the bugged AI cars in the next two frames. (going back to the real world) I'll add in the whole "buildings need a strong foundation" situation, because honestly, it's much easier to add onto a house if you have a steady base to build off of, and you don't want to have to think "this hopefully will stay put, but there is that big chunk that broke off of the foundation and it looks like it should be stable enough to work", and then have the whole thing break because it wasn't sturdy enough.
Does nobody understand the word experimental ? God damn.... OPT INTO THE EXPERIMENTAL IF -You are fine with broken or incomplete features (that means you "WAA MY PARTS SELECTOR IS BROKEN YOU SUCK DEVS" people) -Would like the latest unpolished build, with unpolished and unfinished content -You are fine with bugs, and unexpected errors that may occur DON'T OPT INTO THE EXPERIMENTAL IF -You are expecting a fully stable release without bugs -You are expecting new fully finished content -You don't understand the word 'experimental'
After reading through this thread, I now completely understand why some people don't want to show up to work. Being upset does not justify a three-page thread full of angry posts. There's a distinction between criticism, and burning the developer's efforts and workflow to the ground and then wanking on the ruins. There are ways to express your discontent at the development path and task prioritisation without being caustic. The entire community is well aware of the state of the software. All this thread does is shine a torch on the elephant in the room.
Yet more evidence for the need to get someone on PR. I guarentee these threads wouldn't pop up so often if someone was allowed in the loop to constantly bombard us with information. Its the lack of communication that's making the slow progress feel more like a standstill.
I think people forget that a lot of games start out this way. Remember when minecraft and kerbal space program were first released, they were empty games where you couldn't do a whole lot. Beamng is the same way, give it time and it will get better. The only complaint I have is that we need more update on what's going on. Even if it's a small update like "We are working on the ui" or something along those lines would help out a lot.
I don't truly understand why people are getting so upset about development, you are supporting a growing game/simulator! Think of it as a extra bonus that you actually get to play the behind the scenes version that isn't even released on steam yet; you are a tester of something that is very new and experimental ( engine wise ) and is guaranteed to have bugs/glitches and incomplete elements (if any significant elements at all)... ta da... beamNG... you fuel the development no matter how slow or fast, it's there and happening and you knew what you were purchasing (step one, is the game in full release? no? then there is every chance that you will not get what you want until full release). You paid money, you got what was presented, you want more? stay tuned (lel, sorreh). If in its current state you are getting bored, play another game, BeamNG isn't finished yet and will be released some time in the future.... play it then. (Sorry if this doesn't make sense and i've made myself look like a dick, i've been up too long)
Can I thank this post more than once please? I understand it is a broken dev build just like the camera zoom for x360 controllers... but really, 2 updates and the 2nd one they didn't even think fixing one of beamng's biggest most awesome features is broken and they didn't even attempt to fix or rework it after like 2-4weeks of a broken one. why... Also replay over leader-board BEST DECISION 2014 YES LETS MAKE CRASHES MORE SPECTACULAR OVER OFFERING OUR PLAY-EES A CHALLENGE MP GAMEPLAY MECHANIC.
Solution: Take the experimental branch off steam, offer it using the old torrent updater and let people use steam for the stable release. Then people will only bitch about not having stable updates.
Okay, to be honest I did go overboard, but I think the reason why so many of the people who have stuck around since day 1 also do that, is they understand/experienced the following. Before they released the game to the public they made all these videos, and dev statements about the game and always talked about improvements and built up some serious hype for those of us looking for the ultimate soft-body game to take over ror. this was gonna be that game.. Now over 1 year and two months have passed since initially release.. and they continue to leave us behind a curtain. Everyday or three you come back looking for even a small hint of awesome from the sweet devs... and they never give us that. Sure every 1-3 months we get super excited but since we either get that immediately in an update that has half the features they talk about or don't get one at all when that happens that excitement quickly fades again, into the darkness we must go until they release more news. defend all you wanna but sometimes it really lacks that sense of getting to go on the journey of development with the devs. and for me at least it seems shameful. I could take the loooong delayed dev time if they would just give us that info every 1-7 days... it just gets boring. They used to do that untill they announced that race update and showed off all the goodies. then they left us in the dark week after week month after month. but we did eventually get news and a pre-race update. that was awesome. but the lack of dev news really makes it feel longer for me. even if they just said something really small like. -yay we improved the Force Feedback a little bit, now it feels more realistic than ever before. -yay we came one step closer to making this possible -other filler news -other filler news -other filler news -yay we made that thing possible now it kinda works -other filler news -other filler news -other filler news -yay now it works 100% in game -Just my two cents- edit Yes I have more to say I wanted to make it be as personally honest as I possibly could rather than just bitching, only pointing out what we have all been through. as players.. anticipation was always overwhelming. but than they tease us by not saying a word... and I thought rockstar was cruel to PC gamers. they waited over 2 years to say anything about PC from back when the game was first announced. the main issue is that all of these issues fundamentally boil down to the following the reason we judge their choice IMHO is because we don't even get to hear about these things as they are happening, we would be more likely to just sail right along with their ideas and hop on their ship willingly without any issues if we just got news... if we got that I wouldn't give a dam about the broken parts selector. Than there is this (I truly enjoyed reading this) everything he said their should of been a blog post. I don't mean to rant but we shouldn't have to RANT to get info out of the devs.. just reading that made me feel connected to the devs more than the dev blog. -MHO-
Another issue is the lack of people that were using the redmine to show the devs (in a clean easy to see way) what features we want and which bugs we want fixed at a higher priority. Problem with recommending that now is it seems like the beam redmine is down. I do think if the devs were able to communicate mroe it would be better for everyone and if some form of a game was able to be added even if it is to make it more sandboxy people would appreciate that a lot too. This "game" is seriously one of the best video games I have ever seen. Sure it is riddled with problems but it is also one of the most ambitious games to be made and they are doing it without the backing of a massive publisher to fund it. Obviously it is better without a publisher trying to push the direction and add impossible deadlines. What they are doing is huge, they have very few people working on it compared to a game like AC and honestly if you look at AC it launched with more game breaking problems than this game has in early alpha.
I have a really bad cold right now, so i will try to respond later in more detail when i am feeling better. I was just able to fix redmine being down, should work aain.