Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. aljowen

    aljowen
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    UV and Bump mapping progress update.
    • UV maps for the bodywork and chassis are done.
    • Bump mapping for panel gaps is coming along nicely
    • Bump mapping of chassis -exists
    screenshot_2019-09-04_14-03-27.png screenshot_2019-09-04_14-08-45.png

    Normals on front bumper have since been fixed (although grill sections have no rear facing texture)
     
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  2. Blijo

    Blijo
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    upload_2019-9-4_16-58-32.png
    This might change ^
    But it's a start :)

    I visited mr. Pardon last monday again. Sadly we couldn't go for a drive because the starter motor was broken :(
    He did tell me which colors his MG TD was when he was still racing so I adjusted that ingame as well:
    screenshot_2019-09-04_17-01-30.png
     
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  3. bobby_boulgat

    bobby_boulgat
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    This is Sparta !!
    mapgreque.jpg
     
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  4. Michaelflat

    Michaelflat
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    With the Grand Marshal now updated, i have given it the torque converter treatment..

    trouble is should i have it lockup at 1300rpm in 3rd gear, or at 1100rpm..? 1300rpm with the stock differential means that at 30mph it will not lock up the torque converter.. i think it should have locked up by 30mph.. so i need to drop the engagement RPM.. only trouble is it is a little early with the lockup under normal acceleration, leading to a brief pause of acceleration.. Also at low rpm it is very sensitive and jerky.. i really would want it to unlock when engine load approaches 90% since otherwise it is just being lugged.. but the agression factor is just dependant on the throttle (and at low rpm, low throttle leads to high torque and high jerkyness!) It's really time to do some custom lua.. but i can never be bothered with the time to do it..

    i think somewhere i wrote that i would do that over august.. i only briefly fired up BeamNG.. driving in real life even though i drive a boring ish car is more interesting than a computer game :p
     
    #22024 Michaelflat, Sep 4, 2019
    Last edited: Sep 4, 2019
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  5. Spiicy

    Spiicy
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    How am I supposed to UV map if my pc doesn't even open .dds files anymore.
    screenshot_2019-09-04_17-36-58.png
     
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  6. Giraffinator

    Giraffinator
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    Why won't .dds files open? What program are you opening them in?
     
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  7. NOCARGO

    NOCARGO
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    UV mapping alien objects to an existing texure image is not pleasant...

    But I like my new rollers :)
     
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  8. Spiicy

    Spiicy
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    Paint.net, there is an extension, but it quit working or something
     
  9. Giraffinator

    Giraffinator
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    Is there some sort of error that shows up? You could you try reinstalling the extension.
     
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  10. LT. Smell My

    LT. Smell My
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    I have the same issue.
     

    Attached Files:

    • Untitled.png
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  11. Giraffinator

    Giraffinator
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    Interesting. Is 4.2.1 the most recent version of Paint.net?
     
  12. aljowen

    aljowen
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    I'm forever surprised that adding "serious work" plugins to Photoshop Elements actually works.
    Nvidia's DDS plugin works, as does Intels.

    I use Photoshop Elements 9, which came out in 2010, and is intended for "entry-level photographers, image editors and hobbyists". I got it for free with a £40 Wacom tablet. It genuinely blows my mind that Adobe didn't block this sort of stuff from working. But they have my respect for allowing it, even if the software contains some major UI bugs that I can replicate across different machines with different OS's.

    I mean, what sort of "entry-level photographer" with a Wacom tablet needs a plugin that can generate bumpmaps from images?
     
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  13. Driv3r1142

    Driv3r1142
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    To open BC7 compressed files, you need this .dds plugin for the latest version of Paint.NET;

    https://forums.getpaint.net/topic/111731-dds-filetype-plus-2019-05-29/

    Follow the instructions carefully. You have to rename your .dds files to .dds2 before opening them, otherwise the new plugin won't open the file. Don't worry, you can change it back later when you're done.
     
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  14. Sopze

    Sopze
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    they're waiting...
    SC.png
     
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  15. Aerohead1999

    Aerohead1999
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  16. 98crownvic

    98crownvic
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    Or to be made. I’d be surprised if it were for approval.
     
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  17. Sopze

    Sopze
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    Look at their positions... they're obviously waiting for a girl in the middle /joke. They're waiting my current mod to be finished to chose one of them.
     
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  18. OverPower

    OverPower
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    Look forward for a beta, very soon.
    screenshot_2019-09-06_22-08-08.png
     
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  19. DankMemeBunny

    DankMemeBunny
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    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
     
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  20. Blijo

    Blijo
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    screenshot_2019-09-06_21-55-56.png screenshot_2019-09-06_21-55-44.png
    Trying to "add lightness". It's still easier said than done. The car weighs 660kg with fuel right now. It has some problems with the grip on the rear but that might be geometry related.
    Engine is from the ETK, suspension is made by me and uses models from the SBR4.
     
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