I never thought I would look at a modern econobox and say "That is the most beautiful car ever made. It beats the original Mini, every Lamborghini ever, and even the S14 Kouki."
but i thought i overhauled that. what? or are you re overhauling it --- Post updated --- at least i worked a lot on one of the engines
Is the back door on the driver's side? The rear door of the Veloster is usually located on the opposite side of the driver's seat. If you are planning to create an RHD version, Never mind... haha
New vid out with my latest mod, heres whats in the description: " No Reshade (Reshade is awesome though), pure game engine stuff so kind on the FPS This is the latest work ive done on my attempts at contributing to Beamng.drive. Its a mod that focuses on graphics and in this vid im using; My bloom mod that allows for softer blooms Higher resolution SSAO that help sort out the artifacts around hard edges, also smooths the clousing of the ssao itself My latest quest for Tonemapping, using a different code for the game Tonemapping, which to begin with is based on a filmic tonemap but ive used different pieces of code and adopted that to Beamng. It allows for good midtones while delivering crisp HDR color levels with peakes that i like (a bit too light atm but its a WIP). All this used with my custom PostFx preset file. I usually alter the vanilla maps/levels/tracks/terrains to my stuff but this time im trying to keep as much vanilla as possible. Miiiight change the sky brightness since its almost twice (recommended is 25, current is 40)what is recommended by the creator of the original game engine (Torque3D) and that makes things alot brighter. Also might change the clip distance since it effects the DOF so that if the clip distance is different on different maps then DOF will act differently. Skin mod by Car_Killer which can be found at: https://beamng.com/resources/cherrier-fcv-metallic-paint-jobs.12050/ "
? That was a quarter window delete for the 3 door vivace. A veloster-esque vivace thingy is planned tho.