1. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. CarSquasher

    CarSquasher
    Expand Collapse

    Joined:
    Sep 5, 2014
    Messages:
    702
    Front bumper, rear bumper and radiator support jbeam:
    screenshot_2021-01-11_17-16-07.png screenshot_2021-01-11_17-14-43.png screenshot_2021-01-11_17-16-17.png
     
    • Like Like x 25
  2. SuperAusten64

    SuperAusten64
    Expand Collapse

    Joined:
    Jul 5, 2019
    Messages:
    863
  3. CarSquasher

    CarSquasher
    Expand Collapse

    Joined:
    Sep 5, 2014
    Messages:
    702
    I am making it to scale, using a heavily modified d series short frame.
     

    Attached Files:

    • screenshot_2021-01-09_16-13-21.png
    • Like Like x 10
  4. FordKing

    FordKing
    Expand Collapse

    Joined:
    Jul 21, 2016
    Messages:
    1,617
    • Agree Agree x 3
  5. SuperShep1

    SuperShep1
    Expand Collapse

    Joined:
    Apr 14, 2019
    Messages:
    2,689
    CHUNKER
     
    • Agree Agree x 3
  6. racerwill86

    racerwill86
    Expand Collapse

    Joined:
    Jan 4, 2020
    Messages:
    207
    wen relez?




    just kidding
     
  7. Dee_Dop

    Dee_Dop
    Expand Collapse

    Joined:
    Aug 17, 2019
    Messages:
    82
    Here's something i got bored and made. not releasing it rn. (not that i think anyone else would have a use for it, if they did someone else would've probably made it) its a lower drop hitch. cant haul anything with big lifted trucks with the current drop hitch. I still have to make actual textures for it and make the hitch ball.
     

    Attached Files:

    • hitch.png
    • hitch2.png
    • Like Like x 19
  8. SuperShep1

    SuperShep1
    Expand Collapse

    Joined:
    Apr 14, 2019
    Messages:
    2,689
    looks really high quality for something you made out of boredom
     
    • Agree Agree x 1
  9. Dee_Dop

    Dee_Dop
    Expand Collapse

    Joined:
    Aug 17, 2019
    Messages:
    82
    Thanks, as you can see and it wasn't too time consuming, i had fun making it. And sorry first time using fusions playback feature or whatever its called.


     
    #27729 Dee_Dop, Jan 13, 2021
    Last edited: Jan 13, 2021
  10. Agent_Y

    Agent_Y
    Expand Collapse

    Joined:
    Jul 10, 2020
    Messages:
    6,812
    Friend: "Make it so when you click a key, it freaking jumps"
    Me: "Ok"

    Universal jump system for car that uses explosions (jbeam-wise thrusters attached to suspension springs) to launch a car into the air (mid-air jump is possible). 99% scratch made LUA, I only used sounds and the explosion effect from the cannon. It has adjustable cooldown, if you set it to 0 you can spam the key and fly as shown in the video. There is no cooldown display though, idk how to make one that isn't ridiculously laggy to the point where it slows down the entire UI to like 10 frames per minute, if someone knows then please explain. The system is universal, all you need to have is inputmaps and a Jbeam file with the data about thrusters, suspension spring names and the cooldown variable. While I can't make a mod that adds it to any car like the JATO mod, I can manually easily add it to whatever car I want after checking its suspension Jbeam. I spent the whole day on it and I'm satisfied with the result.
     
    • Like Like x 13
  11. cheese jungle

    cheese jungle
    Expand Collapse

    Joined:
    Jun 22, 2020
    Messages:
    161
    could we get a way to tune the jump strength and disable the particles
     
    • Agree Agree x 1
  12. Dee_Dop

    Dee_Dop
    Expand Collapse

    Joined:
    Aug 17, 2019
    Messages:
    82
    Got the ball and step attachment finished for the hitch and plan to make a shackle attachment as well :)
     

    Attached Files:

    • hitch4.png
    • hitch6.png
    #27732 Dee_Dop, Jan 14, 2021
    Last edited: Jan 14, 2021
    • Like Like x 13
  13. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,562
    Im constantly trying to evolve my gfx mod and now Ive done some changes to the tonemapping code to make it dynamic i.e. change strength and white balance using average luminance of the screen. Its not working as intended yet but im really happy with how this looks.

    Ive gone for a GT Sports look but with more saturation in darker images, than what i think GT Sports have.
    Tell me what you think, in this thread , looking at these somewhat low quality short vids :)









     
    • Like Like x 9
  14. Agent_Y

    Agent_Y
    Expand Collapse

    Joined:
    Jul 10, 2020
    Messages:
    6,812
    Sure, adjustable particles are doable and setting the size to 0 should disable them, and strength tuning could be done but separately for the front and rear suspension so it doesn't always flip, too high would just break off the wheels and this is about as high as it can go for now, until I slap the car strength setting into this too

    EDIT: I have added these options, as well as a 3D model (from the Bluebuck hydraulics) to the jump system, also it adds weight to the car (1 extra node like in the Bluebuck)
    jumpsystem.png
     
    #27734 Agent_Y, Jan 14, 2021
    Last edited: Jan 14, 2021
    • Like Like x 3
  15. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    4,195
     
    • Like Like x 20
  16. Dee_Dop

    Dee_Dop
    Expand Collapse

    Joined:
    Aug 17, 2019
    Messages:
    82
    First time ever doing textures myself. I'm going to make the colors glossy and not so matte whenever I get a chance. The main drop hitch part is textured as well as the hitch attachments (the ball and step). but for now here's the what I got done. not the best pictures either but I cant do much about that, Thanks for lookin :)
     

    Attached Files:

    • hitchFlex.png
    • flexonthemhoesiguessidfk.png
    • Like Like x 10
  17. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    958
    Another little project

    c2244ce23e.jpg
     
    • Like Like x 55
    • Staff Pick Staff Pick x 1
  18. FordKing

    FordKing
    Expand Collapse

    Joined:
    Jul 21, 2016
    Messages:
    1,617
    That is amazing
     
  19. jordaniwick

    jordaniwick
    Expand Collapse

    Joined:
    Mar 1, 2020
    Messages:
    308
    fun little thing to mess around with
     
  20. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    575
    I need it! Why has nobody made a trampoline until now!?
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice