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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
Man that thing sits LOW... perhaps an axle lifter system?
Made the hood and front fenders. (Yes, I am well aware of all the issues here that you can probably spot.)
With a free afternoon and a bare-minimum understanding of Blender, I've created these abominations:
The Gavril D-Series Squad Cab: Forget the crew, this heavy duty 22-foot behemoth has enough room for the whole squad. And you better believe they're laughing.
The Gavril Roamer XLXT: The extended family SUV... for the extended family.
The Gavril Double D-Series: For lovers of social distancing, on-the-go tailgate parties, easy maneuvering (for something this long, at least) and thinly veiled sexual innuendo.
The Gavril Roamer Stretched Limousine: You'll be too worried about the drunk bachelor party in the back breaking a window to worry about such trivial things as "gas mileage" and "turning."
The Hirochi Moonburst: If you're modifying your car this much for a pun this lame, maybe you shouldn't own a car.
Some look normal, some... less
Still, the Gavril D-Series Squad Cab is my fav
Some of these are really neat, will these be made public?
Ibishu makiru unibody progress:
( everything else than you see is not visible but its there)
i need these
These are very nice. All of them are nice =)
--- Post updated ---
Put a v8 in it and give it some badass bodywork and you my friend, got a hypercar. (you dont have to, im just suggesting it)
these two actually look good ngl
This is an old screenshot I took before I finished the fenders, but I'm too lazy rn to load blender to take a new one so here
(yes, the topography on the hood is terrible here, NN and I fixed it after I took this screenshot)
You'll probably want to clean up all the excess edgeloops like those bunched up on the windows. Better to do that as you go so you aren't left with a big mess to clean up when the model is more complete. You can highlight the vertices that make up the loops and merge them together one group at a time. Avoid modelling with n-gons (polygons with more than 4 sides - any polygon made up of more than 4 vertices is an n-gon) like the one adjacent to the rear wheel arch.
Keep it clean and you'll make life easier for yourself in the modelling, unwrapping/texturing, and jbeam pipelines.
the polyflow on that door is kind of funky, you'll need to modify it if you want to add the chamfered edge along the bottom of the door.
Yeah haha, I've been meaning to fix that but tbh I'm kinda procrastinating because I feel like it's going to just be a lot of long tedious fine-tuning to get it to perfection.
Most of the frame done
I added some more details to this one vehicle that is the Grand Marshal on the offroad Roamer frame. Now we know how they attached the frame to the body... I wouldn't trust the 'engineer' who did this