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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. SW20

    SW20
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    That's for a different car in the near future ;)
     
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  2. Raider

    Raider
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    First proper wheel model in some free time
    wheel.png
     
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  3. Penguin72

    Penguin72
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    Nice! Will the different compounds actually have the correct colors?
    (iirc the tyre compounds on the FR17 had the wrong color coding)
     
    #28943 Penguin72, Apr 30, 2021
    Last edited: Apr 30, 2021
  4. Agent_Y

    Agent_Y
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    Adding details to another vehicle I made, not finished yet

    daads.png asdasdad.png asasd.png asdasd.png

    Also, a fuel cell to survive stuff like this
    wasds.png
     
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  5. a plane guy

    a plane guy
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  6. LucasBE

    LucasBE
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    figured i'd redo the F2 from scratch

    teaser1.png
     
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  7. Franz027

    Franz027
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  8. a plane guy

    a plane guy
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  9. Franz027

    Franz027
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  10. a plane guy

    a plane guy
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    He is re doing the Genesis f2
     
  11. Franz027

    Franz027
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    I was talking with SuperAusten64
     
  12. Agent_Y

    Agent_Y
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    Eventually I'll release everything I'm working on, even stuff nobody here knows I'm making because it's too unfinished to even showcase. For this you'll probably have to wait a while as it's going in the mod pack I'm making with my friend, currently it has configs for almost all vehicles (some are just reskinned vanilla cars but the others have custom parts, and some have a lot of them), for most it's multiple different configs, and also configs for trailers that include custom loads (and a police caravan trailer), + my car jump system for almost all of the configs, several new license plate designs, a few new props (most are based on vanilla ones but a couple are fully custom), we have planned at least 2 custom new vehicles too and that will take a while to make... Yeah that's an ambitious mod and it will still take a few months to make definitely, but I'd say maybe half of it is already done, but the easier half...? It's basically a recreation of something so we're not just throwing random stuff in it, although we do want to have as much variety as possible, and there's a lot of room for interpretation (like the Savage vehicles I made for it could be really far away from what the author had in mind about them but they look cool like this), so we're going to make use of all the vehicles in the game, and whenever we need something that isn't represented in vanilla BeamNG (such as a mid-heavy duty truck between the D-Series and T-Series, the one I'm making, which will be released both as a separate mod and as part of the pack) we'll just make a new vehicle. The mod is not focused on realism so a lot of stuff in it is crazy and doesn't make any sense, but I hope people will like it anyway when it's released. Sorry for saying this all in a weird way but I just don't want to reveal any spoilers of the mod pack.
     
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  13. P_enta

    P_enta
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  14. Sithhy™

    Sithhy™
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    If I'm not mistaken, it's the Cavity option. It's in the same tab as matcaps
     
  15. Dee_Dop

    Dee_Dop
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    I got part of the Top Fuel car in game. Here's a few pics and a clip showing how flexible the frame is, I think I'm going to have to make it a little stronger lol
    screenshot_2021-05-01_03-58-13.png screenshot_2021-05-01_04-12-22.png
     
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  16. SuperAusten64

    SuperAusten64
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    screenshot_2021-05-01_01-56-11.png screenshot_2021-05-01_01-47-29.png
     
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  17. Jakux

    Jakux
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  18. Agent_Y

    Agent_Y
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    I like the fact that wheels are skinnable
    sadasdasdasds.png
     
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  19. LucasBE

    LucasBE
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    just a texture test, not final
    teaser2.png teaser3.png teaser4.png
     
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    • Agree Agree x 1
  20. Taza

    Taza
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    That frame is literally made out of beams, and your jbeam is not aligned with them. Why?
     
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