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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
That's for a different car in the near future
First proper wheel model in some free time
Nice! Will the different compounds actually have the correct colors?
(iirc the tyre compounds on the FR17 had the wrong color coding)
Adding details to another vehicle I made, not finished yet
Also, a fuel cell to survive stuff like this
Are you gonna release this? Just wondering. it looks dope
figured i'd redo the F2 from scratch
Will this be public?
It is released but it’s an old one and it’s kinda broken https://beamng.com/resources/genesis-f2.14742/
No, not the Genesis F2
He is re doing the Genesis f2
I was talking with SuperAusten64
Eventually I'll release everything I'm working on, even stuff nobody here knows I'm making because it's too unfinished to even showcase. For this you'll probably have to wait a while as it's going in the mod pack I'm making with my friend, currently it has configs for almost all vehicles (some are just reskinned vanilla cars but the others have custom parts, and some have a lot of them), for most it's multiple different configs, and also configs for trailers that include custom loads (and a police caravan trailer), + my car jump system for almost all of the configs, several new license plate designs, a few new props (most are based on vanilla ones but a couple are fully custom), we have planned at least 2 custom new vehicles too and that will take a while to make... Yeah that's an ambitious mod and it will still take a few months to make definitely, but I'd say maybe half of it is already done, but the easier half...? It's basically a recreation of something so we're not just throwing random stuff in it, although we do want to have as much variety as possible, and there's a lot of room for interpretation (like the Savage vehicles I made for it could be really far away from what the author had in mind about them but they look cool like this), so we're going to make use of all the vehicles in the game, and whenever we need something that isn't represented in vanilla BeamNG (such as a mid-heavy duty truck between the D-Series and T-Series, the one I'm making, which will be released both as a separate mod and as part of the pack) we'll just make a new vehicle. The mod is not focused on realism so a lot of stuff in it is crazy and doesn't make any sense, but I hope people will like it anyway when it's released. Sorry for saying this all in a weird way but I just don't want to reveal any spoilers of the mod pack.
How do you get this shading? it looks so crisp. i cant find a matcap that looks like that.
If I'm not mistaken, it's the Cavity option. It's in the same tab as matcaps
I got part of the Top Fuel car in game. Here's a few pics and a clip showing how flexible the frame is, I think I'm going to have to make it a little stronger lol
Chrome facelift trim and facelift taillights for the wagon?
I like the fact that wheels are skinnable
just a texture test, not final
That frame is literally made out of beams, and your jbeam is not aligned with them. Why?