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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
Noticed the pics were broken, oops
doing a little modding after a few years
Congrats to Sevilla, they won my personal 'Most overdesigned police livery ever' award. This reflected in almost one week just to create this!
And yes, the wheels have reflective vinyls too. They will be seen at night all the way from Germany probably.
It's just a few "custom" parts but they make this config a lot better, the difference is in the details. If I ever release this then it will be in my mod pack rather than standalone because it's such a tiny mod.
I'm joining the trend of making sport props.
Won't be on repo because Stig textures are copyrighted and it's not a high quality mod overall and I'm too lazy to fix bugs. I reused the Stig from the ancient mod that added it to the D-Series, I have permission for that one.
Sport road cones wen?
re-doing the fender/wing for this thing
gonna be changing alot because im not happy with alot of bits flow wise
Oh boy, I sure do love redoing every single UV map on an entire level
What is this?
>never played mariokart
i think he asked about program with launched game. Not game
Hey that's my joke (jk i don't care)
The emperor has thrown away his new clothes.
Top pic was taken last night, all the new mesh parts were added today.
The FSAE car can currently do 0.63Gs of acceleration, 1.6Gs of cornering and 1.4Gs of braking.
Weight is still too high at 370KG though.
All mesh textures were sized at 1024x1024 except for the carbon fiber side panels (4096x4096), needed a hi-res dds file to see the carbon weaves clearly.
(P.S. Blender's Checker Texture option produces a highly photo-realistic carbon fiber texture, so no need to slave over Google images)
Beamng.drive: Moonhawk LS* swap anyone? - YouTube
Electric motor logic update: Regenerative brake blending
We do a little modeling (rough models so not great)