1. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Sh3lbYe

    Sh3lbYe
    Expand Collapse

    Joined:
    Jan 26, 2013
    Messages:
    202
    Big thanks to you!

    Screen2.png
     
  2. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,199
    30K+ Triangles for a quarter-panel with bad shading... No comment.

    Please restart and don't use modifiers like candy.


    In beam a quarter panal should be no more than maybe 0.5-2k tris


    Please Tri agian. [Bad pun]
     
  3. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,966
    backfaces, about half of your faces are the wrong way around which causes that issue. You are also at an absolutely insane poly count. Cars are poor first projects for blender.
     
  4. Sh3lbYe

    Sh3lbYe
    Expand Collapse

    Joined:
    Jan 26, 2013
    Messages:
    202
    Not Working :/

    screen.png

    help? somebody?
     
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,656
    Tried to reload the game? Sometimes material hotloading doesn't work.
     
  6. Sh3lbYe

    Sh3lbYe
    Expand Collapse

    Joined:
    Jan 26, 2013
    Messages:
    202
    nope, tried even with .dds too but no results manage some how to broke the tyre texture for the sport wheels...

    screen.png

    don't know if its right.. but i putted the .dae of the rim in the same .dae as the original rims of the game, the texture is inside common.zip too
     
  7. SoHigh00

    SoHigh00
    Expand Collapse

    Joined:
    Nov 11, 2013
    Messages:
    506
    Is wheel_055a the material name or the name for the object? It should be the name of the material.
    And make sure the bracket is closed at the very bottom.
     
  8. Sh3lbYe

    Sh3lbYe
    Expand Collapse

    Joined:
    Jan 26, 2013
    Messages:
    202
    hm.. i guess thaths the problem, yap material name is diferent than the one in the materials.cs ill post a pic if it worked

    oh yeah, thx!

    screen.png
     
    #5108 Sh3lbYe, Jul 19, 2015
    Last edited: Jul 19, 2015
  9. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,966
    Dont want to do that. Either stick your .dae as is into the common.zip if you're happy to mod original files. Or go to documents/beamng/mods/vehicles/common and dump your new .dae, textures and the modded materials.cs in there. The game will still load them.
     
  10. Sh3lbYe

    Sh3lbYe
    Expand Collapse

    Joined:
    Jan 26, 2013
    Messages:
    202
    gonna try that

    screen.png

    nope game can't find the wheel... this is what i did... i let the common.zip in steam/steamapps/common/Beamng/content.... original and putted the modified one in documents/mods, the modified jbeam of the hatch i let in the original file, tried to duplicate the hatch and put in documents/mods but then it didint show nothing in the parts menu. do i have to write the path of the wheel in the wheels jbeam?

    Screen2.png
     
    #5110 Sh3lbYe, Jul 19, 2015
    Last edited: Jul 19, 2015
  11. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,966
    So you did something else from what I said basically.


    Just your new wheel .dae and textures along with the modded materials.cs in documents/beamng/mods/vehicles/common, not zipped, straight into the folder. Multidae and the virtual filesystem will do the rest.
    Oh plus the new hatch parts in beamng/mods/vehicles/hatch.
    Or if you really want. All your new stuff can go in beamng/mods/vehicles/hatch, it will just be hatch specific then which is probably fine.

    If you really want to zip it (which is harder to deal with while developing mods and best saved for distribution) then you can opt for stuff going into documents/beamng/mods/awesomenewstuff.zip/vehicles/common (or /hatch, or both, 1 zip can have multiple directories within so no problem there).
    Atomix and I did it here http://www.beamng.com/threads/13726-Ibishu-Covet-Sunburst-Engine-Swap although this mod is out of date and doesnt work in the current game build, the hatch will somewhat explode. Does show how to package and reference multidae stuff though.
     
  12. Sh3lbYe

    Sh3lbYe
    Expand Collapse

    Joined:
    Jan 26, 2013
    Messages:
    202
    i did that but with common zipped, but anyways its working now, thanks for your time

    screen.png
     
  13. CryDev

    CryDev
    Expand Collapse

    Joined:
    Jun 1, 2015
    Messages:
    402
    improving a russian mod make the damage more realistic every crash on those pics were at 60mph
     

    Attached Files:

    • BeamNG 2015-07-20 00-03-33-50.jpg
    • BeamNG 2015-07-20 00-05-53-55.jpg
    • BeamNG 2015-07-20 00-13-10-28.jpg
    • default.jpg
  14. Bakasan

    Bakasan
    Expand Collapse

    Joined:
    Dec 3, 2013
    Messages:
    1,017

    (imported from here)

    (imported from here)

    (imported from here)

    (imported from here)
     
    #5114 Bakasan, Jul 20, 2015
    Last edited by a moderator: Oct 21, 2015
  15. jeffbox

    jeffbox
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    118
    More progress. :D
    a3p.PNG
     
    • Like Like x 1
  16. TheRealPhil

    TheRealPhil
    Expand Collapse

    Joined:
    Nov 29, 2012
    Messages:
    106
    I have said this a few times by now, but after this vid it just has to be said once more.

    I love you. Even more than pizza.
     
  17. Gonzo87

    Gonzo87
    Expand Collapse

    Joined:
    Jan 26, 2014
    Messages:
    6

    Please don't give up on this project!!!! it would be too amazing to have my own car in beamng, and if you want i can give you all of the pictures do you need (google it's a great friend but you know....)
     
  18. Ilya Higuti

    Ilya Higuti
    Expand Collapse

    Joined:
    Mar 26, 2014
    Messages:
    247
  19. JoshiIsHere

    JoshiIsHere
    Expand Collapse

    Joined:
    Oct 31, 2013
    Messages:
    52
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice