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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
They do now
Zappymouse that gt86 would be a nice addition to Bakasans AE86.
I was working on this but every terrain I start working on doesn't load after a few days.
For some annoying reason, any changes made to a map in the editor are saved into Documents>BeamNG.Drive>Levels instead of Documents>BeamNG.Drive>Mods>Levels. When the game updates, the auxiliaries are moved to a folder specific to the previous version. When you open the map up, the game ignores the last version's folder and only notices the map before all of the changes were made.
That's what I think is happening, anyway.
now the interior and engine
(imported from here)
Did you modify the Jbeam so that the suspension is attached to the truck's frame? It won't work out-of-the-box; without modifications.
God, this takes forever...
I have no idea what what this is...
...but it look ugly.
Been working on some material variation, here is quick render
You should really clean up that model, it looks like it's been pressed together and crushed right now
Also, I tried a thing and failed
I'll probably try to make a hatch too later on, but the estate didn't turn out quite as good as I wanted.
Well, that took a while but I think it was worth it...
That looks great!
May I ask what Mercedes you are modeling?
Small update on my Mercedes:
Added a few details and began to model the chassis
Did you model that with a potato?
You've made a good amount of progress! That looks great!
I'm modelling the same as you, the new C Class, though the W205 compared to your S205.
I saw your's a few pages back and, the Mercedes addict I am, couldn't help but model my own!
Indeed XD. I have fixed it a bit, but I would like to know the method you use to make your models eg. plane modelling? And also, your models are of phantasmagoric proportions in terms of realism. Every single detail, carefully orchestrated to form each part of the body. It astounds me at how accurate your models are. Im sure all of us on this forum wishes they could model at your impeccably unimpeachable standard of modelling. Hats off to you my friend.
most likely XD
What... Can i see your work flow and wireframe... Im not sure if thats the render / material killing that... or you have thrown a bunch of verts around into a spiky death cube thing.
here is a picture of the wire frame, and a render of it with mostly default material.
Not trying to be rude but be honest...does that look like a car to you?(it is supposed to be a car, right?) I think it would be a good idea to start over and be more carefull with your polyflow...that model is pretty much unsaveable. Don't give up tho..you'll get there
Completely agree. My workflow completely disappears when I'm designing a car completely off the top of my head. (If I had any to begin with) Even then I think blueprints would help imensely. So now I'm going to stick to modelling off blueprints. I have since visited some tutorials and found that the best way to have a lower polyflow is to increase the amount of triangles in the mesh. I have since learned how to use commands such as "f", which I had previously been oblivious to. And with my designs. I myself find it hard to convey the message that it is a car without context. And through my style, the car has no context until the car is finished. Also I find your models quite amazing, keep up the good work!