1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

Thread Status:
Not open for further replies.
  1. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    You people never cease to amaze me;)
     
  2. Warble

    Warble
    Expand Collapse

    Joined:
    Sep 25, 2012
    Messages:
    125
    On the gavril g15 i can see only one pair of headlights are lit up. and the turn signals are on. Does that mean we'll be getting some hi-beams or even better working turn signals because that would be awesome
     
    #222 Warble, Jan 27, 2013
    Last edited: Jan 28, 2013
  3. thorpedo66

    thorpedo66
    Expand Collapse

    Joined:
    Oct 15, 2012
    Messages:
    6
    Amazing work guys, just awesome. You guys are way past anything I was expecting from this game. I've been waiting for a game like this for ever. I played Grid which had pretty good damage models and of course GTA IV which has great damage, especially with some of the mods out there, but I never thought I'd ever see a game like this. I can't wait to play this. Keep up the spectacular work guys! :)
     
  4. David Fortsc

    David Fortsc
    Expand Collapse

    Joined:
    Jan 29, 2013
    Messages:
    193
    I'll be honest the visual aspect of Beam NG is absolutely stunning. From the first moment I saw the video I thought the graphics were good. So far, it appears as if you guys have been working over time to bring this work into the light. I can not wait to see how well it runs.
     
  5. nighhawk01

    nighhawk01
    Expand Collapse

    Joined:
    Sep 8, 2012
    Messages:
    49
    plz can you post the interior of the grand marshal+the progress is great!!! Psmile4.jpg
     
    #225 nighhawk01, Jan 29, 2013
    Last edited: Jan 29, 2013
  6. DanniBee

    DanniBee
    Expand Collapse

    Joined:
    Nov 17, 2012
    Messages:
    109
    Gabe already has in the Grand Marshall Thread.
     
  7. TheFastRacer

    TheFastRacer
    Expand Collapse

    Joined:
    Nov 29, 2012
    Messages:
    534
    Please search before you post...

    gminterior1.jpg
    gminterior2.jpg
     
    • Like Like x 1
  8. JakoDude

    JakoDude
    Expand Collapse

    Joined:
    Nov 28, 2012
    Messages:
    17
    A couple questions.
    1. I have a Dell Inspiron and it ran Rigs Of Rods at about 25/35 fps. I can run tf2 as well. Will I be able to run this game?
    2. Will there be slippery textures? Ice, Snow, Rain, Dirt, etc.
    3. Is there a projected finish date?

    Thanks for answering any of these questions.
     
  9. redrobin

    redrobin
    Expand Collapse

    Joined:
    Aug 21, 2012
    Messages:
    539
    1. You'll be fine
    2. I hope so too, it was possible in RoR
    3. Unknown at this time but in this coming year a demo is planned.
     
  10. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
  11. JakoDude

    JakoDude
    Expand Collapse

    Joined:
    Nov 28, 2012
    Messages:
    17
    Thanks man haha
     
  12. redrobin

    redrobin
    Expand Collapse

    Joined:
    Aug 21, 2012
    Messages:
    539
    No problem!
     
  13. Koolaid

    Koolaid
    Expand Collapse

    Joined:
    Jan 29, 2013
    Messages:
    3
    I am so happy i have gone through every post of this thread, and i am speachless this game will be amazing, i am also so happy that you guys got a better graphics engine (cryengine3). rigs of rods ogre engine was (no offense) terrible graphics but amazing physics this right here is the perfect combo.

    Rigs Of Rods + CRYengine3 = BeamNG

    This game will be amazing and is on my wishlist and a definite buy. :D
     
  14. D0ntstare

    D0ntstare
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    41

    Hehe, They are no longer using CryEngine 3 and have infact replaced it with Torque 3D which looks highly promising for the future development of BeamNG in all aspects :D
     
  15. siebeiscool

    siebeiscool
    Expand Collapse

    Joined:
    Feb 3, 2013
    Messages:
    71
    i am sorry to say, but you must have missed that beamng switched from cry engine 3 to torque3d. so beamng is not gonna run on cry engine 3 anymore, but on torque 3d. just wanted to say. on topic. gabe will you be able to put stickers and paint jobs on the cars to by just using the modification menu. (or what you guys call it) greets siebeiscool
     
  16. Koolaid

    Koolaid
    Expand Collapse

    Joined:
    Jan 29, 2013
    Messages:
    3

    Just looked at the new engine looks even better, thank you for correcting me :D
     
  17. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,399
    Does the switch to Torque3D change the possibility to use CryEngine to make terrains though? :p
     
  18. D0ntstare

    D0ntstare
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    41
    Hutch has already suggested the possibility of porting the terrain itself to another person, who had in fact already made a terrain. However the assets were not so easy/nigh impossible to port over according to him. So personally I would highly suggest creating any future maps in the Torque editor for ease and use with the final product. BeamNg has already stated that they are no longer affiliated in anyway to the Cryengine and those parties to are within.
     
  19. AwesomeSauce

    AwesomeSauce
    Expand Collapse
    Banned

    Joined:
    Jan 6, 2013
    Messages:
    79
    We used to have screenshots every 1-2 days. What happenned, it's been forever! Maybe they are preparing to release a demo :eek:
     
  20. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    I appreciate your optimism.:)
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice