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Development Screenshots #2

Discussion in 'Developer Section' started by Diamondback, Apr 23, 2016.

  1. Diamondback

    Diamondback
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    Made a tiny debug app to help me get DCTs working correctly :)


    (Oh and yes, I am still using the GM for testing, so right now it's an on-demand 4WD with lockable diffs and a 10 speed DCT... You can guess how likely it is that it will ship like this when the new powertrain code is eventually finished :D )
     
    macclap, psy_lo, CRAZY RACER and 63 others like this.
  2. Diamondback

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  3. gabester

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    The Bruckell LeGran, doing what it does best

     
  4. gabester

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    The Bruckell LeGran SE V6 with Towing Package.

     
  5. gabester

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    Finally, a crew cab.

     
  6. gabester

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    It hops

     
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  7. Nadeox1

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  8. stenyak

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    This took way more time and code rewrites than I anticipated, but it'll improve the camera situation:
     
  9. Nadeox1

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    Was going for a surprise, but looks like you forced my hand :p

    screenshot_00004.jpg screenshot_00005.jpg
     
  10. Diamondback

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    Hm, something seems to be different here...
     
  11. Diamondback

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    I guess my last post wasn't quite obvious enough, even though some users guessed correctly. :)
    To properly support the new feature posted above, we overhauled the torque curve app a little.

     
  12. Diamondback

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    Little control app for the N2O :)


    The ring is both N2O level and status indicator at the same time.
    White -> Disarmed
    Green -> Armed
    Blue -> Actually using N2O right now

    Of course the thing also doubles as a toggle button that you can click.
     
    #32 Diamondback, Sep 12, 2017
    Last edited: Sep 12, 2017
  13. Diamondback

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    We finally found time to fix these two apps :)


    They are working better than ever now :)
     
  14. Diamondback

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    Just a tiny cryptic teaser :)
    As always, no promises on if and how that actually makes it into a final release but we are experimenting with something like this.
     
  15. Nadeox1

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    Improved 'Caustics' being displayed at any depth at full strength.
    Now fades out the deeper you go.
    CausticsFix_1.gif

    We also disabled the underwater bobbing/distortion effect, as it was kind of nauseating.
     
  16. LuisAntonRebollo

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    Working on lots of invisible changes on the render code, but i have on my ToDo some little things too...

    Added a new material option for invert backface normals for simplify geometry of some opaque objects.
     
  17. stenyak

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    A future update will include small improvements in the handling of audio devices.

    The first change will be the ability to just use whatever the selected Windows audio device is. It's checked each time you start BeamNG.drive, and remembered for the rest of the session:
    audio.png
    You can of course still force the use of an specific audio device, if you want BeamNG.drive to always go through one specific output (if you want to actively ignore your Windows configuration).


    The second change is the ability to remember previously plugged devices:
    audio2.png
    For example, if you had decided to use a USB headset for the game, and have now unplugged it, BeamNG.drive will temporarily use the Windows default as fallback. But it will remember your old choice and use it again next time you run the game with that USB headset plugged in.
     
  18. Diamondback

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    Giving the torque/power related apps a bit more attention:


    There has been some confusion around what each value means so I tried to make that more obvious :)