I have an idea for some AI to have different driving styles e.g normal chaotic (chaotic means reckless driving less likely to stop for anything and more crashes) and a few others
Imagine telling someone on the Ideas and Suggestions board to not share ideas and suggestions. I personally would like to see the driving A.I. fleshed out a bit more. One of my favorite things to do is to just load up a map and drive with a couple of A.I. driving around. I would personally like to see the A.I. vehicles spawn already at speed so I dont have to slam on the breaks when going 100 MPH because they spawned over a crest and are going 20 MPH in a 50 MPH zone and such. The A.I. trying to do a U-Turn in inappropriate spots annoys me as well. I would like to see an option to have A.I. cars be less CPU intensive by having them be far less complex in their physics and such, kind of like a lot of A.I. traffic in other driving games where they are simply driving around as a solid box. The only other suggestion I have is to make the spawning of the vehicles less predictable. When you set a cap of two or three A.I. cars, you quickly see the pattern of how they all spawn in at about the same time making it pretty easy to guess if there are going to be another vehicle coming up around a corner or not.
It's already kind of a thing, open the AI debug app and you can set the risk parameter and max speed or something.
^This It took me a couple of hours of playing with the tool to get some desirable results, particularly at the Road Atlanta map, to get some good race AI going.
Unfortunately it doesn`t work with traffic mode. So the devs need to implement this sort of thing for traffic. Edit: I found the traffic debug app which does let you set up top speed and it will make them faster a little but there is no risk parameter like it is in the normal ai debug app. Hopefully it gets added to the traffic debug app too.