DirectX 12 in BeamNG - Better Performance?

Discussion in 'Ideas and Suggestions' started by Car_Killer, Dec 23, 2015.

?

What libraries will be better for BeamNG?

  1. DirectX 11

    35.3%
  2. DirectX 12

    52.9%
  3. OpenGL 4.5

    0 vote(s)
    0.0%
  4. Vulkan API

    17.6%
Multiple votes are allowed.
  1. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,652
    What about DirectX 12 in game. D3D12 have much better performance.


    But in NVIDIA WXGI Demo is more laggly than older D3D11 :(
    VXGI D3D11.PNG VXGI D3D12.PNG VXGI GL4.PNG
    VXGI AO D3D11.PNG VXGI AO D3D12.PNG VXGI AO GL4.PNG
    In D3D12 game Ashes of the Singularity i have 4 FPS better performance than D3D11.
    In many Unreal Engine 4 demos i have in D3D12 worse performance than D3D11.

    DirectX 12 is trying to skip processor in many graphics tasks, and we know that in BeamNG processor is very important. So should be better performance than the previous libraries.
     
  2. amarks240

    amarks240
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    Guest

    dx12 will make huge improvements but dont expect it to be widely adopted for another 2 years minimum. im in the minority of people with a dx12 compliant card and its important to make the game better for the majority.
     
    • Like Like x 2
  3. lukerules117

    lukerules117
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    Joined:
    Aug 18, 2013
    Messages:
    729
    And not to mention that DX12 requires windows 10...
     
    • Like Like x 2
  4. Josh

    Josh
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    Joined:
    Jul 21, 2013
    Messages:
    1,082
    If DX 12 ever comes to BNG, I'm ready as I have W10 and a AMD ASUS 380X which is a DX12 compatible card.
     
  5. amarks240

    amarks240
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    Guest

    lol windows 10. ill keep dx11 and let the 290x slug it out.
     
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