WIP UPDATE POST!Rennen configs are now fixed, wrinkle345 is working on all the remaining config bugs (Fuel Tanks, Differentials and Transfer Cases mainly) and doing new Performance Stats to reflect better the powertrain update, you all will have soon a bug-free version, after this update we will have an update that gives new preview thimbnails for the vehicle selector and garage and we will start on reworking old skins, a little preview is the Trans AM Barstow which has been reworked and now supports paintable skins
Hopefully you fixed the T-Series which on my side seems to be weird. The game's t75 gets power to all axles, but your lwb rear axle only gives power to the (what it thinks) the front rear axle, even though it isn't present. From what I see, my posts keep getting deleted...
We will check @wrinkle345 is working on an update your comments aren't deleted by us, just by staff i suggest you to talk with staff members about that
Is this a unintended Knight Rider reference? Because if so, I approve of this. Anyway: How about some Covet 4WD configs? Not AWD but part-time 4WD, it would save me boatloads of coding just for just one small thing.
Amazing mod! One thing I do have to wonder about is the Hirochi "Spark" it does not work ( it loads in but gives a fatal error, once I attempted to switch cars my game crashed with some link to the spark. I love the idea of the spark, is it possible to make the power train a true hybrid setup with the 0.8.0 update?
Another update; work is still happening on the pack, this time involving adding/cleaning some configs. Here's a little preview of some of the new LeGran configs. I know this update is taking a bit longer, but hopefully this one is less buggy than the other ones.
Sorry if someone has asked this, but are you working on new body styles, like that Pessima Wagon? The Ibishu 200Bx Drag is loaded with a fatal vehicle exception, just to let you know
i spot a new facia for the leGranny! looks interesting! keep it up! also as a suggestion i wanted to say that imo it would be really nice if there were greater variety of styles for smaller visual things such as headlights, taillights and grills that would allow for a much greater level of customization
I do have another question for you all. A while back, when Narwhal was creating the Pessima Wagon, he was also working on a Convertible Sunburst Coupe (some of you may remember). Unlike the Pessima however, it was never finished. But I still have the files, and my question to all of you is: Would you want a Convertible Sunburst even if it doesn't have a roof option?
I like your thinking. Sorry to go slightly off-topic here, but I'm looking at possibly making a launch control app for Beam.NG. My goal is to make it to where you can launch Automatic and Manuals easier and cleaner. I haven't modded before so I will need help. But my idea of how to do it ( IDK how all the Beam mechanics work) is to where it locks the car in place via multiplied brake pressure and locks the car at a specified RPM. I got this idea when I was doing some performance testing and when trying to launch an ETK S-Series I would use both the foot brake and the parking brake to hold the car in place while I applied some throttle to build boost for a quicker launch, the car kept rolling as the boost built, I noticed the car could have had a harder launch if I could somehow get it to build up all the boost and then launch it. So I decided that this would be my "entrance" into the Beam.NG modding community. If anybody can help me or knows anywhere i can read past the Beam.NG wiki i would be grateful. Just PM me if you know how to help or would be interested in helping me.
We know, and we have the update that'll fix it, we're just waiting for some utilities to be fixed before we release it.