DLSS 2.0/Fidelity.fx?

Discussion in 'Ideas and Suggestions' started by Stiles, Jul 9, 2021.

  1. Stiles

    Stiles
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    Like the title says, would it even be possible? I have zero idea on the logistics. I'm sure the idea has been considered before.
     
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  2. Wentox

    Wentox
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    I think it would be possible. FidelityFX is supposed to be easier to implement than DLSS. It would also be better because more people can use it, not just people with NVIDIA RTX graphics cards but also people with APUs and older AMD / NVIDIA cards.
     
  3. Leon_Rot

    Leon_Rot
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    '

    Can people use FidelityFX on Intel Graphics?
     
  4. Wentox

    Wentox
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    I dont think so. I should have written "AMD APUs".
     
  5. Leon_Rot

    Leon_Rot
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    Rip, most people dont have AMD APUs
     
  6. Wentox

    Wentox
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    nevermind you can also use it with Intel
     
  7. Artistterrymartin

    Artistterrymartin
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    Hoping DLSS becomes a on off toggle in the control panel at some point.
     
  8. SKB

    SKB
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    this would improve performance on low end pcs tbh.. id love to use it on my amd hd7610m lmao
     
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  9. Andryusha

    Andryusha
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    I've seen another game implement DLSS in 1 day.
    NVIDIA provides a pretty nice package and tutorial, so hopefully we will see DLSS in BeamNG in the future!
     
    #9 Andryusha, Aug 6, 2021
    Last edited: Oct 4, 2022
  10. the pigeon guy

    the pigeon guy
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    are you sure old gpus can support it? I got a quadro k2200
     
  11. Gregory TheGamer

    Gregory TheGamer
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    FidelityFX and DLSS require DX12 Ultimate. BeamNG (and many, many other titles) uses the older DX11 API. Making BeamNG run on DX12 would kill off support for users with older but not obsolete hardware. I have yet to see the Vulkan API properly support DLSS/FFX. Honestly, if your system can't run BeamNG, it can't take real advantage of these technologies.
     
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  12. ghost_cauli

    ghost_cauli
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    Isn't DLSS only for RTX series cards? AMD's FidelityFX would be a much better option, as while it isn't as good in terms of performance, it supports (almost) any GPU with Shader Model 5.0, so at least up to GTX 10xx series.
     
  13. Stiles

    Stiles
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    That's what I figured. I was hoping they would eventually support Vulkan fully. The future is still bright for gaming. I don't have issues with running Beam but having a lot of traffic does mess with my FFB due to FPS fluctuation.
     
  14. Gregory TheGamer

    Gregory TheGamer
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    Yeah uhm DLSS or FFX will not help alleviate that as that really is a CPU limitation. :)
     
  15. the pigeon guy

    the pigeon guy
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    i have dx12, idk how with my 8 yrs old gpu but i got it
     
  16. Andryusha

    Andryusha
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    DLSS 3.0 will come out this month with the release of RTX 4xxx cards and it's even more effective
    Hopefully BeamNG devs will implement it soon :)
     
  17. Kirby_49

    Kirby_49
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    I don't see DLSS being that useful at least for the amount of work it would be to add it.
    It's only for RTX cards and anyone who has an RTX card shouldn't have any issues running the game. Most people are CPU bottlenecked anyway. DLSS 3.0 could work, but that's a lot of work for only people with RTX cards.
     
  18. the pigeon guy

    the pigeon guy
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    dlss could be useful for people with rtx cards who want to spawn 40 cars
    --- Post updated ---
    steelorse did it in a vid and he was around 20 fps, with a 3090 ti 64 or 32 gb of ram, ddr4 or ddr5 i don't remember, but it's stil the best you can get until the 12th
     
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