WIP Beta released Dodge charger 68/69/70 New Update!

Discussion in 'Land' started by cascadeur1313, Sep 4, 2016.

  1. BryceSTP

    BryceSTP
    Expand Collapse

    Joined:
    Apr 20, 2020
    Messages:
    92
    Looks like Trailer 2 is coming because of this epic gamer update.

    Edit: I did it :D

     
    #441 BryceSTP, May 2, 2020
    Last edited: May 2, 2020
    • Like Like x 2
  2. Kgibson4

    Kgibson4
    Expand Collapse

    Joined:
    Dec 11, 2013
    Messages:
    90
    i figured id post this here heh, i did a "little" editing on your general lee skin and i figured id send it to you here CasCadeur! its more based on Lee 1 and its cross flag Design!
     

    Attached Files:

  3. CatAstrophe05

    CatAstrophe05
    Expand Collapse

    Joined:
    Jan 8, 2020
    Messages:
    27
    Is it just me or is this car a little too unstable? Like I understand the car type but even the Barstow for instance has actual grip, this car just doesn't have very much feeling in it aside from consistent wheelspin/oversteer. Wheel user btw
     
    #443 CatAstrophe05, May 3, 2020
    Last edited: May 3, 2020
    • Like Like x 1
    • Agree Agree x 1
  4. Kgibson4

    Kgibson4
    Expand Collapse

    Joined:
    Dec 11, 2013
    Messages:
    90
    here is the newer GL skin i made for it
     

    Attached Files:

    • 284160_screenshots_20200502225042_1.jpg
    • Like Like x 1
  5. cascadeur1313

    cascadeur1313
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    151
    cool :) how to you change the interior color?
    --- Post updated ---
    NOT BAD THE VIDEO IS COOL!!
    --- Post updated ---
    the second update will come out later than expected.
     
    • Informative Informative x 1
  6. gsk11740

    gsk11740
    Expand Collapse

    Joined:
    Sep 24, 2019
    Messages:
    79
    It's not just you. I like to do police chases and I can't even outrun the Burnside police with the Gen Lee. I spend more time spinning out, sliding into things, no traction taking off, etc, etc. I swear it's like driving on ice and snow. Admittedly I'm used to driving AWD Rally type cars in the game so I expect this car to be a little more difficult to handle but I can't even "feather foot" this thing into a parking space without the rear tires spinning. It's very nice to look at but even the real car on bias ply tires handles better than this.
    --- Post updated ---
    Just for grins I loaded up the Gavril Gladiator (what the Charger is based on). Same handling problems. I guess that's just the way they are. I must have gotten spoiled on modern cars and forgot how awful the old stuff was in the corners.
     
    • Agree Agree x 1
  7. Kgibson4

    Kgibson4
    Expand Collapse

    Joined:
    Dec 11, 2013
    Messages:
    90
    i went over the black with a lighter tan, but imma try to figure out how to make a separate skin for the interior so it can work alot like the body skins for the car, imma see what the Pickup does to utilize that.
    --- Post updated ---
    the car is equipped with dirt road tires, if you equip a racing tire it will handle much better, but, as for dirt, it handles great for me, i sling it around like its nothing and get it straightened right back up, i too am a wheel and pedal user.
     
  8. BryceSTP

    BryceSTP
    Expand Collapse

    Joined:
    Apr 20, 2020
    Messages:
    92
    Some photo's of the 70's charger.
     

    Attached Files:

    • 1970dodgechargerfrontblur.png
    • 1970dodgechargerbackblur.png
  9. Kgibson4

    Kgibson4
    Expand Collapse

    Joined:
    Dec 11, 2013
    Messages:
    90
    I looked best i could and i cant really figure it out how they did it on the moonhawk/pick up i noticed the interior has its own J.Beam, and and but id assume it has to be made and option like in the moonhawks black/tan/red interior colors, other than that im not sure how to take that and implement that into this cat heh
     
  10. exessive9

    exessive9
    Expand Collapse

    Joined:
    Dec 17, 2013
    Messages:
    75
    no,no,no Gavril is ford lol haha JK
     
  11. Captain318

    Captain318
    Expand Collapse

    Joined:
    Nov 28, 2017
    Messages:
    2
    That looks so good. I love the Tan interior. That's how the General Lee should be. How did you accomplish painting/changing the material? This mod gets better by the day
     
  12. Kgibson4

    Kgibson4
    Expand Collapse

    Joined:
    Dec 11, 2013
    Messages:
    90
    the mod wont make it to repository because of the General Lee ive already tried that with a skin....
    --- Post updated ---
    people mass report the general Lee, and even Kitt.
     
  13. baarry5444

    baarry5444
    Expand Collapse

    Joined:
    Apr 8, 2014
    Messages:
    313
    The mod creator is better off leaving this Charger mod branded as a Dodge, rather than going for the fictional lore. Based on what I have read on this thread, the model was originally taken from SketchUp, although that may not be true anymore now that a recent overhaul took place.

    If the Charger mod in its current state retains parts of the SketchUp model, then it's unlikely to be approved on the repository (unless permission from the original creator is granted). Either way, don't you think it makes more sense to call it a Dodge Charger rather than a Gavril of some sort?
     
    • Agree Agree x 3
  14. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,348
    maybe it's time to remodel some parts of the car to fit the quality of stoat's coronet
    just saying
    don't expect anything from me until may 12 (or whereabouts)
    but don't treat anything on this car as final quality
    pretty much everything that isn't stoat's is going to get remodelled starting from the 68 year and working up to the final 70 model
     
  15. Mopar Girl

    Mopar Girl
    Expand Collapse

    Joined:
    Apr 17, 2020
    Messages:
    11
    How do you add the Lee 1 skin to the mod? This looks awesome! I already made a Lee 1 config so this would work well.
     
  16. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    2,250
    Any chance the skin system will be fixed? I tried making skins, and I can't get them to work properly, as the skin I tried to make either made the car look funny, or didn't show up on it at all.
     
  17. Kgibson4

    Kgibson4
    Expand Collapse

    Joined:
    Dec 11, 2013
    Messages:
    90
    Just add it too the original files, it will replace the existing General Lee skin!
    --- Post updated ---
    I did not experience this making the skin for the general lee, do you have an example?
     
  18. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    2,250
    Yes. I went ahead and provided it in the current state from where I last left off, the skin doesn't show up on the car.

    I think the reason you didn't run into the issues I did, is because you only designed your General Lee skin file to replace the original one that came with the mod, while I tried to make new separate jbeam and material.cs files in their own folder as I normally would when making new skins for any BeamNG vehicle.

    I think the issue is how the material.cs file is arranged, which I've noticed is not like how it is with the official vehicles.
     

    Attached Files:

  19. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,348
    Here's your problem
    you're using the outdated materials.cs rather than a skin.materials.json
    the formatting looks like you've just copy pasted one of the skins from the pre-existing skin.materials.json so renaming it to something like that should work fine
     
  20. youdidwhat!!

    youdidwhat!!
    Expand Collapse

    Joined:
    Feb 8, 2013
    Messages:
    716
    how have I never found this thread before dafuq? looks sexy
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice