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Does BeamNG use PhysX

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Sushi2, Oct 20, 2013.

  1. Sushi2

    Sushi2
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    I don't know if this is a stupid question, but do nVidia gpus take advantage of PhysX? Just curious.:)
     
  2. logoster

    logoster
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    BeamNG uses its own custom made Physics Engine, coded from scratch, the name of said engine, is BeamNG
     
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  3. BreadForMen

    BreadForMen
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    I do not believe BeamNG used PhysX specifically.
     
  4. ThreeDTech21

    ThreeDTech21
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    Resurrecting this dead thread for reason: Searched and found this Thread already exist so I wont create a new one.

    Wouldn't BeamNG benefit from a PhysX card? Nvidia killed the PhysX card when the purchased it from Ageia and decided that they wanted to sell graphics cards and not computation cards, they effectively added its circuitry to their video cards and scrapped further research into it.

    "After Nvidia's acquisition of Ageia, PhysX development turned away from PPU extension cards and focused instead on the GPGPU capabilities of modern GPUs. A graphics processing unit or GPU (also occasionally called visual processing unit or VPU) is a dedicated graphics rendering device for a personal computer" : Source,
    https://en.wikipedia.org/wiki/PhysX

    A Physx card would take performance BeamNG to new heights, imagine 20 cars running at 70fps, that what physx would have done if the company never sold Physx and continued to develop it. Since PhysX is now bundled with Nvidia cards does BeamNG make use of it? Does anyone have updated info on this?
     
  5. iheartmods

    iheartmods
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    Dude, way to beat a dead horse, and from a senior member!?

    In short the answer is: No. There's no way PhysX can do anything near what the Beam engine already can do, especially faster; plus it would take useless recoding. "A PhysX card"? All modern nVidia cards are capable of PhysX, even non-nVidia cards...so you're referring to a graphics card there.

    To clarify, there's no reason to have the entire game run on the GPU, it's just inefficient and it would not be faster.

    GPU's specialize in specific math for 3D processing, not physics processing.
     
  6. bob.blunderton

    bob.blunderton
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    It could be done, but I doubt it would be feasible at this point in the game production; having to write TWO additional engines for nvidia and AMD compute completely non-withstanding. From a labor perspective... possibly a million lines of code, don't think that's even close to happening.
    Would it be worth it? Most likely not, because it would slow video quite a bit, and we'd be back to square-one - low fps. For those that do have a spare gfx card, well it might work decently if the spare card is of good quality and recent... but those that have two matched high-end gfx cards... you're a very select few (like 5-10% of the gamer base!), because barely a % of users have sli that game, if that. SLI isn't as widely supported as it should be in the 1st place. Crossfire for AMD is in the same boat.
    Processors will catch up in due time. This game's graphics are pretty good so it should hold it's own for a while.

    Next year will bring processor wars in full swing (expect this to start around the holidays) if AMD's ZEN is anything worth it's weight/wait (both).
    Let's keep fingers crossed, and hope it is, CPU's will drop in price, and power will be CHEAP.

    -Just my 2ยข - Cheers
     
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