I’ve driven on it for a super long time in a line, seems like it’s infinite, since it’s just a square
I have taken my fastest mod (340 MPH) at its top speed, went through 4 cars worth of fuel, and I still have not gotten to the end, so I agree
Not sure --- Post updated --- my computer do not go FAST so not sure how to find the end if it has one --- Post updated --- computer NOT fast
Sure! Press 'J' to pause the game (not strictly necessary, but we'll get to that). Press 'F11' to open the world editor. Navigate to the bottom of the Scenetree. There should be a folder that contains all currently spawned vehicles. Select the vehicle you want to find the coordinates for. The Inspector window should now contain information on this vehicle. Next to 'position' there should now be three boxes with numbers in them. These numbers are the vehicle's X, Y, and Z coordinates. Please note that these numbers do not update in realtime, so if you need a precise, up-to-date readout, pause the game as directed in step one. Edit: Nevermind, they do seem to update in realtime. Never noticed that. Also worth noting is that these numbers can be altered as well as observed. If you want to put your vehicle 500 kms away from the level center, this is the fastest way to do that. Sadly, in spite of everything else that BeamNG excels at, aerodynamic effects have always lagged a bit behind. Even with what is probably the fastest operable mod, no such sounds or effects are experienced.
nope, at ~1+ million kms the game becomes unstable due to floating point calculations and you crash, thats also why the farlands exist and why a lot of bugs in seeminly infinite open worlds appear at long distances source: went into world editor and teleported my car slowly till 1 million, things were not happy and after going further the game died --- Post updated --- ok im redoing the test for each 175 in the forwards direction the car odometer counted 1 so this should be 1000 km/miles idk what measurments the game uses car is very shaky, moving props like steering wheel shake a lot and shadows are bugged --- Post updated --- at 2000km/miles the car is extremly shaky, the node grabber nodes move and its unplayable --- Post updated --- at 10000km/miles the game is virtually broken, it seems to be in a infinite eartquake in terms of shakyness pic isnt edited its the motion blur ddying --- Post updated --- 20000km/mile the car sometimes becomes invisible and the scale of the car seems to vary? shadows are cubes too --- Post updated --- 100000km/mile the game is plain broken , the cameras shake around and the phisics feel off --- Post updated --- 200000km/mile car spanws backwards, the grid is now diagonal lines mixed with streched grid and the game is not happy at all --- Post updated --- 1 mil km/miles pure epilepsy you dont know whats going on and its just a mess of colors with the resemblance of a car --- Post updated --- 2 million camera placement ded completly and the grid dissapears, there still is ground tho --- Post updated --- 10 million game crash error report console dump doesnt say anithing game just died
yes but it just crashes your game i had a old plane mod that i modded to go over 10k kilometers and left it running for a while the plane started moving back and forward like it was lagging then my game crashed