The option to add Dolby Atmos audio in the game development roadmap would be great, as not only home cinemas can support this; Dolby’s access app allows any stereo headset to simulate Atmos’ height channels. Examples of this could be when the roof of a vehicle gets scraped or damaged, or any other sound located above the location of the active camera. Reference: https://en.m.wikipedia.org/wiki/Dolby_Atmos