In RoR, when you went very fast with a car, like the ones Gabester made, the door would start to flip out. Like, it would start shaking. I was just wondering if that problem would be evident in the game.
Seeing as BeamNG is using an entirely new engine and shares virtually no code with ROR I don' t know why any of the old bugs would be present here...
In ror, the wheels were made of beams and were never completely round which would cause drastic friction loss and wobbling at high speed. I don't know how the wheels in BeamNG are made but if they're smooth, they won't cause wobbling.
Yes, this is very true, the engine and coding are completely different, why would the same issues happen? Please, I know you curious, but so many people have posted threads asking "Oh is this so and so glitch that was in RoR going to be in this game?" No, it isn't, like I already said, the two games/engines don't relate at all. No more questions about RoR glitches please, they aren't going to happen.
The code maybe rewritten, but the principles are the same. In the end there is only one way to properly ride a bicycle. The issues mentioned, are not caused by coding errors, but because of the nature of node/beam structures. So even through this shares no code whatsoever with rigs of rods, the same issues could come up if they're not addressed. So it is a legitimate concern, and I'm also curious how many issues of ROR will we see again.
Actually, the ror team is still fixing the node wheel problem. http://www.rigsofrods.com/entries/194-Step-one-complete-now-for-step-two