So it would be interesting feature if drawing tablet pen pressure would translate to brush pressure, it could be very intuitive terrain painting with a pen instead of the mouse. Only discussion I found was this: https://www.beamng.com/posts/38894/ See Pressure test from this page for c++ example code: http://www.wacomeng.com/windows/index.html
I believe map makers need to make detailing and adjusting road sides etc. where pressure sensitive pen would be really useful tool.
It'd be a novel idea. Probably would take a bit of getting used to, what with constantly changing the camera and such. Fufsgfen, when you say pressure control, are you referring to controlling both brush size and pressure? What about brush velocity, would that affect brush size or opacity? There's a ton of little dynamics with tablet pens that'd have to taken into consideration. I can't say I've ever seen it done before in this kind of context though, so its hard to say how well it'd hold up without actually trying it.
I would imagine that simple reading of pressure and translating that to pressure of terrain brush would be already very useful for anyone making maps and that has drawing tablet. What it essentially would do is just eliminate need of changing pressure setting manually. Of course after that there are possibilities of velocity or tilt affecting size of brush for example, but I don't know how useful that would be then for finetuning road sides and what other places would benefit from detailing and faster control of adjustments. In F11 editor we have Size, Pressure, Softness and Height. From those I would think that Pressure, Softness and Size are what needs adjusting quite often. Height is probably set once and used longer time at set value. Size probably is something that is wanted to be controlled individually from velocity and pressure. Softness I'm not so sure about, more clever and experienced map builders might have better opinions for that. We have to remember that I don't make maps, I barely know how one makes a map I just was playing around with my drawing tablet and thought to try what terrain editor would like from it, then it felt quite natural way of fine tuning terrain, but I did feel that pressure control via pen pressure would of made that even more intuitive. Much better than using a mouse even without pressure sensitivity. However I must say that if terrain adjust to mesh would work for procMesh that track builder makes and if there would be pressure sensitivity to my pen, then process or creating new simple worlds to drive on, would be very much more interesting to me as process would be quite fast for drivable simple worlds.